Xcode环境下OpenGL C++ GLFW开发环境搭建
2020-11-23 20:46
标签:style blog class code java tar javascript ext color get string 1、下载并安装cmake(当前最新版本为2.8.12.2) http://www.cmake.org/cmake/resources/software.html 下载cmake-2.8.12.2-Darwin64-universal.dmg文件安装即可 2、下载GLFW源代码(当前最新版本为3.0.4) http://www.glfw.org/download.html 3、将GLFW解压到任意目录,例如~/Library/glfw-3.0.4 4、用文本编辑器打开glfw-3.0.4目录下glfw_config.h.in文件,可根据需要修改配置信息 (1)将#cmakedefine _GLFW_COCOA 修改为#cmakedefine _GLFW_COCOA 1 (2)将#cmakedefine _GLFW_NSGL 修改为#cmakedefine _GLFW_NSGL 1 (3)将#cmakedefine
_GLFW_NO_DLOAD_WINMM 修改为#cmakedefine _GLFW_NO_DLOAD_WINMM
1 (4)将#cmakedefine
_GLFW_USE_OPENGL 修改为#cmakedefine _GLFW_USE_OPENGL
1 5、打开terminal,进入到glfw-3.0.4目录,依次键入以下命令: 执行成功后,会打印出以下内容: 1、打开Xcode,新建OSX Command Line Tool工程 2、左侧选中工程 (1)在Build Settings里找到Header Search Paths 添加terminal中输出的头文件路径:/usr/local/include/ (2)在Build Settings里找到Library Search Paths 添加terminal中输出的lib文件路径:/usr/local/lib/ 3、在Build Phases中的Link Binary With Libraries中,添加: (1)IOKit.framework (2)Cocoa.framework (3)OpenGL.framework (4)CoreVideo.framework (5)libglfw3.a 若不能找到libglfw3.a,可通过Add Other...按钮手动定位该文件,文件在/usr/local/lib/中 1、头文件 #define GLFW_INCLUDE_GLCOREARB可以使得GLFW包含gl3.h头文件,否则为gl.h 2、main函数 一系列glfwWindowHint的调用可以使得GLFW使用系统中高版本的OpenGL,打印出的版本为4.1,如不使用则为2.1 另附控制台输出结果: Xcode环境下OpenGL C++ GLFW开发环境搭建,搜素材,soscw.com Xcode环境下OpenGL C++ GLFW开发环境搭建 标签:style blog class code java tar javascript ext color get string 原文地址:http://www.cnblogs.com/be2n2me/p/3701338.html
一、GLFW编译
cmake .
sudo make install
-- Install configuration: ""
-- Installing: /usr/local/include/GLFW
-- Installing: /usr/local/include/GLFW/glfw3.h
-- Installing: /usr/local/include/GLFW/glfw3native.h
-- Installing: /usr/local/lib/cmake/glfw/glfwConfig.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfwConfigVersion.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfwTargets.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfwTargets-noconfig.cmake
-- Installing: /usr/local/lib/pkgconfig/glfw3.pc
-- Installing: /usr/local/lib/libglfw3.a
二、建立Xcode工程
三、main文件编写
#define GLFW_INCLUDE_GLCOREARB
#include
1 int main() {
2 if (!glfwInit()) {
3 return -1;
4 }
5 glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
6 glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
7 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
8 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
9 GLFWwindow* window = glfwCreateWindow(640, 480, "Hello OpenGL", NULL, NULL);
10 if (!window) {
11 glfwTerminate();
12 return -1;
13 }
14
15 glfwMakeContextCurrent(window);
16
17 cout "OpenGL Vendor:" endl;
18 cout "OpenGL Renderer: " endl;
19 cout "OpenGL Version: " endl;
20 cout "GLSL Version:" endl;
21
22 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
23 while (!glfwWindowShouldClose(window)) {
24 glClear(GL_COLOR_BUFFER_BIT);
25 glfwSwapBuffers(window);
26 glfwPollEvents();
27 }
28
29 glfwTerminate();
30 return 0;
31 }
OpenGL Vendor:Intel Inc.
OpenGL Renderer: Intel Iris OpenGL Engine
OpenGL Version: 4.1 INTEL-8.24.11
GLSL Version:4.10
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文章标题:Xcode环境下OpenGL C++ GLFW开发环境搭建
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