渣渣写算法之队列

2021-05-03 10:28

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队列 Queue

队列可以用数组和链表来实现

考虑到队列的移除时数组数据的调整,分成了几个情况

①移动数组,这样当然来讲,是性能不咋好的,通过一个指针并移动整体位置来实现,从一个角度解决了由于出对导致非环形的数组中无用项的问题

  public class ArrayQueue
    {
        public int Length
        {
            get
            {
                return curIndex + 1;
            }
        }
        private int maxSize = 100;

        private int curIndex = -1;

        private T[] _data = null;

        public ArrayQueue()
        {
            _data = new T[maxSize];
        }

        public void Clear()
        {
            curIndex = -1;
        }


        public void EnQueue(T item)
        {
            curIndex++;
            if (curIndex >= maxSize)
            {
                Console.WriteLine("队列已满");
                return;
            }
            _data[curIndex] = item;
        }



        public T DeQueue()
        {
            if (curIndex > -1)
            {
                var data = _data[0];
                if (curIndex > 0)
                {
                    for (int i = 1; i 

  ②环形数组实现1,利用俩指针配合来完成数组的利用,用count统计控制当前有效的个数

 public class CircleArrayQueue
    {
        private int maxSize = 100;
        private int firstIndex = -1;
        private int lastIndex = -1;
        private T[] _data = null;

        public CircleArrayQueue(int setMaxSize = 4)
        {
            maxSize = setMaxSize;
            _data = new T[maxSize];
        }

        private bool isFull()
        {
           return Length== maxSize;
        }

        private bool isEmpty()
        {
            return Length==0;
        }

        public void Clear()
        {
            firstIndex = lastIndex = -1;
            Length = 0;
        }

        public int Length { get; private set; } = 0;



        public void EnQueue(T item)
        {
            if (isFull())
            {
                Console.WriteLine("已满");
                return;
            }
            Length++;
            lastIndex++;
            if (lastIndex >= maxSize)
            {
                lastIndex = 0;
            }
            _data[lastIndex] = item;
            if (firstIndex == -1)
            {
                firstIndex = 0;
            }
        }



        public T DeQueue()
        {
            if (isEmpty())
            {
                throw new Exception("没有元素");
            }
            Length--;
            var data = _data[firstIndex];
            firstIndex++;
            if (firstIndex >= maxSize)
            {
                firstIndex = 0;
            }
            return data;
        }

    }

  

③环形数组实现2,其实两个指针也可以统计出队列中有效项的个数,不用额外定义一个count个数

  public class CircleArray2Queue
    {
        private int maxSize = 100;
        private int firstIndex = -1;
        private int lastIndex = -1;
        private T[] _data = null;

        public CircleArray2Queue(int setMaxSize = 4)
        {
            maxSize = setMaxSize;
            _data = new T[maxSize];
        }

        private bool isFull()
        {
            return (lastIndex + 1) % maxSize == firstIndex;
        }

        private bool isEmpty()
        {
            return firstIndex == -1||lastIndex == firstIndex;
        }

        public int Length
        {
            get
            {
                return firstIndex == -1 ? 0 : (lastIndex + maxSize - firstIndex) % maxSize + 1;
            }
        }

        public void Clear()
        {
            firstIndex = lastIndex = -1;
        }


        public void EnQueue(T item)
        {
            if (isFull())
            {
                Console.WriteLine("已满");
                return;
            }
            lastIndex++;
            if (lastIndex >= maxSize)
            {
                lastIndex = 0;
            }
            _data[lastIndex] = item;
            if (firstIndex == -1)
            {
                firstIndex = 0;
            }
        }



        public T DeQueue()
        {
            if (isEmpty())
            {
                throw new Exception("没有元素");
            }
            var data = _data[firstIndex];
            if (firstIndex != lastIndex)
            {
                firstIndex++;
                if (firstIndex >= maxSize)
                {
                    firstIndex = 0;
                }
            }
            return data;
        }

    }

  ④ 当然 ,还可以使用单链表来实现,通过链表的指针指向下一个,来找下一个元素,出队的时候修正链表指针即可

public class CircleLinkQueue
    {
        private class Item
        {
            public Item Next;
            public T Data;
        }

        private Item curItem = null;

        private Item firstItem = null;

        public int Length { get; private set; } = 0;

        public void Clear()
        {
            Length = 0;
            firstItem = null;
            curItem = null;
        }

        public void EnQueue(T item)
        {
            Length++;
            var d = new Item()
            {
                Data = item
            };
            if (curItem == null)
            {
                firstItem = d;
            }
            else
            {
                curItem.Next = d;
            }
            curItem = d;
        }



        public T DeQueue()
        {
            if (Length > 0 && firstItem != null)
            {
                var dd = firstItem.Data;
                Length--;
                firstItem = firstItem.Next;
                return dd;
            }
            else
            {
                throw new Exception("No Elem");               
            }
        }
    }

  相比较于数组本身,数组有天然的指针结构,相邻的元素有着天然的联系,但是维护起来需要一定的逻辑,所以链表就定义了一个结构,包含了对元素本身和执行下一个元素,来方便指定联系,链表中相连的元素在内部可能是不连续的。

渣渣写算法之队列

标签:pre   line   item   ret   throw   cep   ISE   class   ons   

原文地址:https://www.cnblogs.com/wwkk/p/13199211.html


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