Unity Shader Graph尝试
2021-07-13 22:06
标签:margin graph 分享 win alt mission img block lin Unity Version: 2018.1.6f1 打开Unity并创建一个新工程 Window -> Package Manager打开包管理器,安装二个依赖包: 1. Lightweight Render Pipeline
Lightweight Render Pipeline Shader Graph Assets -> Create -> Rendering -> Lightweight Pipeline Asset Edit -> Project Settings -> Graphics 在GraphicsSettings中使用刚刚创建的Lightweight Pipeline Asset Lightweight Pipeline Asset 默认材质效果 边缘发光材质效果 边缘发光Shader Graph 边缘发光Shader,主要使用了Fresnel Effect结点与Color结点相乘之后,输入给Emission。 Unity Shader Graph尝试 标签:margin graph 分享 win alt mission img block lin 原文地址:https://www.cnblogs.com/benxie/p/9540657.html创建工程
安装依赖项
2. Shader Graph创建Lightweight Pipeline Asset
制作边缘发光的Shader
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文章标题:Unity Shader Graph尝试
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