[游戏模版6] Win32 graph
2020-11-27 12:26
标签:des style blog class code c >_<:there in the mypaint function respectively use>Ellipse(...)
>_<:the same with previous one there i don use message and just put the function of mypaint in last initinstance>
1 //{{NO_DEPENDENCIES}} 2 // Microsoft Visual C++ generated include file. 3 // Used by FE.RC 4 // 5 #define IDR_MAINFRAME 128 6 #define IDD_FE_DIALOG 102 7 #define IDD_ABOUTBOX 103 8 #define IDS_APP_TITLE 103 9 #define IDM_ABOUT 104 10 #define IDM_EXIT 105 11 #define IDS_HELLO 106 12 #define IDI_FE 107 13 #define IDI_SMALL 108 14 #define IDC_FE 109 15 #define IDC_MYICON 2 16 #define IDC_STATIC -1 17 // Next default values for new objects 18 // 19 #ifdef APSTUDIO_INVOKED 20 #ifndef APSTUDIO_READONLY_SYMBOLS 21 22 #define _APS_NEXT_RESOURCE_VALUE 129 23 #define _APS_NEXT_COMMAND_VALUE 32771 24 #define _APS_NEXT_CONTROL_VALUE 1000 25 #define _APS_NEXT_SYMED_VALUE 110 26 #endif 27 #endif
1 // stdafx.h : include file for standard system include files, 2 // or project specific include files that are used frequently, but 3 // are changed infrequently 4 // 5 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ 8 9 #if _MSC_VER > 1000 10 #pragma once 11 #endif // _MSC_VER > 1000 12 13 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 14 15 16 // Windows Header Files: 17 #include18 19 // C RunTime Header Files 20 #include 21 #include 22 #include 23 #include 24 25 // Local Header Files 26 27 // TODO: reference additional headers your program requires here 28 29 //{{AFX_INSERT_LOCATION}} 30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line. 31 32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
main.cpp
1 #include "stdafx.h" 2 #include "resourse.h" 3 4 #define MAX_LOADSTRING 100 5 6 // Global Variables: 7 HINSTANCE hInst; // current instance 8 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text 9 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text 10 HPEN hPen; 11 HBRUSH hBru[4]; 12 int sBru[7]={HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,HS_BDIAGONAL}; 13 // Foward declarations of functions included in this code module: 14 ATOM MyRegisterClass(HINSTANCE hInstance); 15 BOOL InitInstance(HINSTANCE, int); 16 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); 17 LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); 18 void MyPaint(HDC hdc); 19 //======================================================================================== 20 int APIENTRY WinMain(HINSTANCE hInstance, 21 HINSTANCE hPrevInstance, 22 LPSTR lpCmdLine, 23 int nCmdShow) 24 { 25 // TODO: Place code here. 26 MSG msg; 27 28 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码; 29 30 // 调用InitInstance函数,进行初始化操作; 31 if (!InitInstance (hInstance, nCmdShow)) 32 { 33 return FALSE; 34 } 35 36 // 消息循环(通过消息循环来获取信息, 37 //进行必要的键盘信息转换而后将控制权交给操作系统, 38 //有操作系统决定哪个程序的消息处理函数处理消息 39 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息 40 { 41 TranslateMessage(&msg);//转换伪码及字符 42 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序; 43 } 44 45 return msg.wParam; 46 } 47 //===================================================================================== 48 49 50 51 //============================================================================================= 52 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息, 53 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。 54 //============================================================================================== 55 ATOM MyRegisterClass(HINSTANCE hInstance) 56 { 57 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“ 58 //-------------------------------------------------------------- 59 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc) 60 //为WNDPROC,类别名称为(lpszClassName)为”fe"; 61 //-------------------------------------------------------------- 62 wcex.cbSize = sizeof(WNDCLASSEX); 63 64 wcex.style = CS_HREDRAW | CS_VREDRAW; 65 wcex.lpfnWndProc = (WNDPROC)WndProc; 66 wcex.cbClsExtra = 0; 67 wcex.cbWndExtra = 0; 68 wcex.hInstance = hInstance; 69 wcex.hIcon = NULL; 70 wcex.hCursor = NULL; 71 wcex.hCursor = LoadCursor(NULL,IDC_ARROW); 72 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); 73 wcex.lpszMenuName = NULL; 74 wcex.lpszClassName = "fe"; 75 wcex.hIconSm = NULL; 76 77 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串 78 //此字符串即为类别名称”fe"; 79 } 80 //============================================================================================ 81 82 83 //============================================================================================ 84 //按照前面所定义的窗口类别来建立并显示实际的程序窗口 85 //============================================================================================ 86 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) 87 { 88 HWND hWnd; 89 HDC hdc; 90 int i; 91 hInst = hInstance; // 把instance handle 储存在全局变量中; 92 93 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW, 94 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 95 //----------------------------------------------- 96 //调用CreateWindow函数来建立一个窗口对象 97 //第一个参数就是窗口建立依据的类别名称 98 //----------------------------------------------- 99 if (!hWnd) 100 { 101 return FALSE; 102 } 103 //------------------------------------------------ 104 //设定窗口的位置及窗口的大小,然后绘制显示在设备上 105 //------------------------------------------------- 106 MoveWindow(hWnd,10,10,600,450,true);//位置及大小 107 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态 108 UpdateWindow(hWnd);//将窗口绘制在显示设备上 109 110 hPen=CreatePen(PS_SOLID,3,RGB(0,255,0)); 111 for(i=0;i3;i++) 112 { 113 hBru[i]=CreateHatchBrush(sBru[i],RGB(234,34,125)); 114 } 115 116 hdc=GetDC(hWnd); 117 MyPaint(hdc); 118 ReleaseDC(hWnd,hdc); 119 120 return TRUE; 121 } 122 //============================================================================================ 123 124 125 //============================================================================================ 126 void MyPaint(HDC hdc) 127 { 128 SelectObject(hdc,hPen); 129 130 SelectObject(hdc,hBru[0]); 131 Ellipse(hdc,20,20,270,150); 132 TextOut(hdc,120,160,"椭圆形",strlen("椭圆形")); 133 134 SelectObject(hdc,hBru[1]); 135 RoundRect(hdc,300,20,550,150,30,30); 136 TextOut(hdc,400,160,"圆角矩形",strlen("圆角矩形")); 137 138 SelectObject(hdc,hBru[2]); 139 Pie(hdc,20,210,270,340,50,50,300,300); 140 TextOut(hdc,120,350,"扇形",strlen("扇形")); 141 142 SelectObject(hdc,hBru[3]); 143 Chord(hdc,300,210,550,340,50,50,600,300); 144 TextOut(hdc,400,350,"弓形",strlen("弓形")); 145 } 146 147 148 //============================================================================================ 149 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型 150 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个 151 //程序都会接收信息,选择性接受、处理; 152 //============================================================================================ 153 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 154 { 155 PAINTSTRUCT ps; 156 HDC hdc; 157 158 switch (message) //判断消息类型 159 { 160 case WM_PAINT: //窗口重绘制 161 hdc = BeginPaint(hWnd, &ps); 162 EndPaint(hWnd, &ps); 163 break; 164 case WM_DESTROY: //处理窗口结束消息 165 PostQuitMessage(0); 166 break; 167 default: 168 return DefWindowProc(hWnd, message, wParam, lParam); 169 } 170 return 0; 171 } 172 //============================================================================================
[游戏模版6] Win32 graph,搜素材,soscw.com
[游戏模版6] Win32 graph
标签:des style blog class code c
原文地址:http://www.cnblogs.com/zjutlitao/p/3732666.html
文章标题:[游戏模版6] Win32 graph
文章链接:http://soscw.com/index.php/essay/22900.html