[游戏模版6] Win32 graph

2020-11-27 12:26

阅读:843

标签:des   style   blog   class   code   c   

 

>_<:there in the mypaint function respectively use>Ellipse(...)

draw ellipse, use RoundRect(...) draw rectangle whose angle is round, use Pie(...) draw sector also named fan shap, use Chord(...) draw  arch also named bow shaped.

>_<:the same with previous one there i don use message and just put the function of mypaint in last initinstance>

soscw.com,搜素材

soscw.com,搜素材soscw.com,搜素材
 1 //{{NO_DEPENDENCIES}}
 2 // Microsoft Visual C++ generated include file.
 3 // Used by FE.RC
 4 //
 5 #define IDR_MAINFRAME                    128
 6 #define IDD_FE_DIALOG        102
 7 #define IDD_ABOUTBOX                    103
 8 #define IDS_APP_TITLE                    103
 9 #define IDM_ABOUT                        104
10 #define IDM_EXIT                        105
11 #define IDS_HELLO                        106
12 #define IDI_FE                107
13 #define IDI_SMALL                        108
14 #define IDC_FE                109
15 #define IDC_MYICON                        2
16 #define IDC_STATIC                        -1
17 // Next default values for new objects
18 //
19 #ifdef APSTUDIO_INVOKED
20 #ifndef APSTUDIO_READONLY_SYMBOLS
21 
22 #define _APS_NEXT_RESOURCE_VALUE        129
23 #define _APS_NEXT_COMMAND_VALUE         32771
24 #define _APS_NEXT_CONTROL_VALUE         1000
25 #define _APS_NEXT_SYMED_VALUE           110
26 #endif
27 #endif
resourse.h
soscw.com,搜素材soscw.com,搜素材
 1 // stdafx.h : include file for standard system include files,
 2 //  or project specific include files that are used frequently, but
 3 //      are changed infrequently
 4 //
 5 
 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
 8 
 9 #if _MSC_VER > 1000
10 #pragma once
11 #endif // _MSC_VER > 1000
12 
13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
14 
15 
16 // Windows Header Files:
17 #include 18 
19 // C RunTime Header Files
20 #include 21 #include 22 #include 23 #include 24 
25 // Local Header Files
26 
27 // TODO: reference additional headers your program requires here
28 
29 //{{AFX_INSERT_LOCATION}}
30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
31 
32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
StdAfx.h

main.cpp

soscw.com,搜素材
  1 #include "stdafx.h"
  2 #include "resourse.h"
  3 
  4 #define MAX_LOADSTRING 100
  5 
  6 // Global Variables:
  7 HINSTANCE hInst;                                // current instance
  8 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
  9 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
 10 HPEN hPen;
 11 HBRUSH hBru[4];
 12 int sBru[7]={HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,HS_BDIAGONAL};
 13 // Foward declarations of functions included in this code module:
 14 ATOM                MyRegisterClass(HINSTANCE hInstance);
 15 BOOL                InitInstance(HINSTANCE, int);
 16 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
 17 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
 18 void                MyPaint(HDC hdc);
 19 //========================================================================================
 20 int APIENTRY WinMain(HINSTANCE hInstance,
 21                      HINSTANCE hPrevInstance,
 22                      LPSTR     lpCmdLine,
 23                      int       nCmdShow)
 24 {
 25      // TODO: Place code here.
 26     MSG msg;
 27 
 28     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
 29 
 30     // 调用InitInstance函数,进行初始化操作;
 31     if (!InitInstance (hInstance, nCmdShow))
 32     {
 33         return FALSE;
 34     }
 35 
 36     // 消息循环(通过消息循环来获取信息,
 37     //进行必要的键盘信息转换而后将控制权交给操作系统,
 38     //有操作系统决定哪个程序的消息处理函数处理消息
 39     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
 40     {
 41             TranslateMessage(&msg);//转换伪码及字符
 42             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
 43     }
 44 
 45     return msg.wParam;
 46 }
 47 //=====================================================================================
 48 
 49 
 50 
 51 //=============================================================================================
 52 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
 53 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
 54 //==============================================================================================
 55 ATOM MyRegisterClass(HINSTANCE hInstance)
 56 {
 57     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
 58                                 //--------------------------------------------------------------
 59                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
 60                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
 61                                 //--------------------------------------------------------------
 62     wcex.cbSize = sizeof(WNDCLASSEX);
 63 
 64     wcex.style            = CS_HREDRAW | CS_VREDRAW;
 65     wcex.lpfnWndProc    = (WNDPROC)WndProc;
 66     wcex.cbClsExtra        = 0;
 67     wcex.cbWndExtra        = 0;
 68     wcex.hInstance        = hInstance;
 69     wcex.hIcon            = NULL;
 70     wcex.hCursor        = NULL;
 71     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
 72     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
 73     wcex.lpszMenuName    = NULL;
 74     wcex.lpszClassName    = "fe";
 75     wcex.hIconSm        = NULL;
 76 
 77     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
 78                                   //此字符串即为类别名称”fe";
 79 }
 80 //============================================================================================
 81 
 82 
 83 //============================================================================================
 84 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
 85 //============================================================================================
 86 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
 87 {
 88    HWND hWnd;
 89    HDC  hdc;
 90    int i;
 91    hInst = hInstance; // 把instance handle 储存在全局变量中;
 92 
 93    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
 94       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
 95                       //-----------------------------------------------
 96                       //调用CreateWindow函数来建立一个窗口对象
 97                       //第一个参数就是窗口建立依据的类别名称
 98                       //-----------------------------------------------
 99    if (!hWnd)
100    {
101       return FALSE;
102    }
103    //------------------------------------------------
104    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
105    //-------------------------------------------------
106    MoveWindow(hWnd,10,10,600,450,true);//位置及大小
107    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
108    UpdateWindow(hWnd);//将窗口绘制在显示设备上
109 
110    hPen=CreatePen(PS_SOLID,3,RGB(0,255,0));
111    for(i=0;i3;i++)
112    {
113        hBru[i]=CreateHatchBrush(sBru[i],RGB(234,34,125));
114    }
115 
116    hdc=GetDC(hWnd);
117    MyPaint(hdc);
118    ReleaseDC(hWnd,hdc);
119 
120    return TRUE;
121 }
122 //============================================================================================
123 
124 
125 //============================================================================================
126 void MyPaint(HDC hdc)
127 {
128     SelectObject(hdc,hPen);
129 
130     SelectObject(hdc,hBru[0]);
131     Ellipse(hdc,20,20,270,150);
132     TextOut(hdc,120,160,"椭圆形",strlen("椭圆形"));
133 
134     SelectObject(hdc,hBru[1]);
135     RoundRect(hdc,300,20,550,150,30,30);
136     TextOut(hdc,400,160,"圆角矩形",strlen("圆角矩形"));
137 
138     SelectObject(hdc,hBru[2]);
139     Pie(hdc,20,210,270,340,50,50,300,300);
140     TextOut(hdc,120,350,"扇形",strlen("扇形"));
141 
142     SelectObject(hdc,hBru[3]);
143     Chord(hdc,300,210,550,340,50,50,600,300);
144     TextOut(hdc,400,350,"弓形",strlen("弓形"));
145 }
146 
147 
148 //============================================================================================
149 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
150 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
151 //程序都会接收信息,选择性接受、处理;
152 //============================================================================================
153 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
154 {
155     PAINTSTRUCT ps;
156     HDC hdc;
157 
158     switch (message)                   //判断消息类型
159     {
160         case WM_PAINT:                //窗口重绘制
161             hdc = BeginPaint(hWnd, &ps);
162             EndPaint(hWnd, &ps);
163             break;
164         case WM_DESTROY:              //处理窗口结束消息
165             PostQuitMessage(0);
166             break;
167         default:
168             return DefWindowProc(hWnd, message, wParam, lParam);
169    }
170    return 0;
171 }
172 //============================================================================================
soscw.com,搜素材

 

[游戏模版6] Win32 graph,搜素材,soscw.com

[游戏模版6] Win32 graph

标签:des   style   blog   class   code   c   

原文地址:http://www.cnblogs.com/zjutlitao/p/3732666.html


评论


亲,登录后才可以留言!