[游戏模版10] Win32 平面地图贴图 正
2020-11-27 16:12
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标签:des style blog class code c >_<:picture resource> >_<:if you master the ways of mapping picture this problem is not using your head think some logical method.> >_<:here use a>array
int mapindex[rows*cols]= {2,2,3,2,0,1,0,1, 0,2,2,0,3,0,1,1, 0,3,0,7,0,0,0,1, 2,0,3,0,0,0,2,2, 2,7,0,6,0,2,2,2, 2,0,4,0,2,2,0,0, 0,0,2,3,2,1,0,1, 0,0,2,0,3,0,1,1 };
1 //按照mapIndex 数组中的定义取出对应图块,进行地图拼接 2 for(i=0;i) 3 { 4 SelectObject(bufdc,map[mapindex[i]]); 5 rowNum=i/cols;//求列编号 6 colNum=i%cols;//求行编号 7 x=colNum*50;//求贴图x坐标 8 y=rowNum*50; 9 10 BitBlt(mdc,x,y,50,50,bufdc,0,0,SRCCOPY); 11 }
>_<:finally only need to copy mdc hdc.>
>_<:here is the code>
1 //{{NO_DEPENDENCIES}} 2 // Microsoft Visual C++ generated include file. 3 // Used by FE.RC 4 // 5 #define IDR_MAINFRAME 128 6 #define IDD_FE_DIALOG 102 7 #define IDD_ABOUTBOX 103 8 #define IDS_APP_TITLE 103 9 #define IDM_ABOUT 104 10 #define IDM_EXIT 105 11 #define IDS_HELLO 106 12 #define IDI_FE 107 13 #define IDI_SMALL 108 14 #define IDC_FE 109 15 #define IDC_MYICON 2 16 #define IDC_STATIC -1 17 // Next default values for new objects 18 // 19 #ifdef APSTUDIO_INVOKED 20 #ifndef APSTUDIO_READONLY_SYMBOLS 21 22 #define _APS_NEXT_RESOURCE_VALUE 129 23 #define _APS_NEXT_COMMAND_VALUE 32771 24 #define _APS_NEXT_CONTROL_VALUE 1000 25 #define _APS_NEXT_SYMED_VALUE 110 26 #endif 27 #endif
1 // stdafx.h : include file for standard system include files, 2 // or project specific include files that are used frequently, but 3 // are changed infrequently 4 // 5 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ 8 9 #if _MSC_VER > 1000 10 #pragma once 11 #endif // _MSC_VER > 1000 12 13 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 14 15 16 // Windows Header Files: 17 #include18 19 // C RunTime Header Files 20 #include 21 #include 22 #include 23 #include 24 25 // Local Header Files 26 27 // TODO: reference additional headers your program requires here 28 29 //{{AFX_INSERT_LOCATION}} 30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line. 31 32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
1 #include "stdafx.h" 2 #include "resourse.h" 3 #include "stdio.h" 4 #include "time.h" 5 6 #define MAX_LOADSTRING 100 7 8 // Global Variables: 9 HINSTANCE hInst; // current instance 10 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text 11 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text 12 HBITMAP fullmap; 13 HDC mdc; 14 const int rows=9,cols=12; 15 16 // Foward declarations of functions included in this code module: 17 ATOM MyRegisterClass(HINSTANCE hInstance); 18 BOOL InitInstance(HINSTANCE, int); 19 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); 20 LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); 21 void MyPaint(HDC hdc); 22 //======================================================================================== 23 int APIENTRY WinMain(HINSTANCE hInstance, 24 HINSTANCE hPrevInstance, 25 LPSTR lpCmdLine, 26 int nCmdShow) 27 { 28 // TODO: Place code here. 29 MSG msg; 30 31 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码; 32 33 // 调用InitInstance函数,进行初始化操作; 34 if (!InitInstance (hInstance, nCmdShow)) 35 { 36 return FALSE; 37 } 38 39 // 消息循环(通过消息循环来获取信息, 40 //进行必要的键盘信息转换而后将控制权交给操作系统, 41 //有操作系统决定哪个程序的消息处理函数处理消息 42 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息 43 { 44 TranslateMessage(&msg);//转换伪码及字符 45 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序; 46 } 47 48 return msg.wParam; 49 } 50 //===================================================================================== 51 52 53 54 //============================================================================================= 55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息, 56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。 57 //============================================================================================== 58 ATOM MyRegisterClass(HINSTANCE hInstance) 59 { 60 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“ 61 //-------------------------------------------------------------- 62 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc) 63 //为WNDPROC,类别名称为(lpszClassName)为”fe"; 64 //-------------------------------------------------------------- 65 wcex.cbSize = sizeof(WNDCLASSEX); 66 67 wcex.style = CS_HREDRAW | CS_VREDRAW; 68 wcex.lpfnWndProc = (WNDPROC)WndProc; 69 wcex.cbClsExtra = 0; 70 wcex.cbWndExtra = 0; 71 wcex.hInstance = hInstance; 72 wcex.hIcon = NULL; 73 wcex.hCursor = NULL; 74 wcex.hCursor = LoadCursor(NULL,IDC_ARROW); 75 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); 76 wcex.lpszMenuName = NULL; 77 wcex.lpszClassName = "fe"; 78 wcex.hIconSm = NULL; 79 80 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串 81 //此字符串即为类别名称”fe"; 82 } 83 //============================================================================================ 84 85 86 //============================================================================================ 87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口 88 //============================================================================================ 89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) 90 { 91 HWND hWnd; 92 HDC hdc,bufdc; 93 hInst = hInstance; // 把instance handle 储存在全局变量中; 94 95 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW, 96 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 97 //----------------------------------------------- 98 //调用CreateWindow函数来建立一个窗口对象 99 //第一个参数就是窗口建立依据的类别名称 100 //----------------------------------------------- 101 if (!hWnd) 102 { 103 return FALSE; 104 } 105 //------------------------------------------------ 106 //设定窗口的位置及窗口的大小,然后绘制显示在设备上 107 //------------------------------------------------- 108 MoveWindow(hWnd,10,10,600,450,true);//位置及大小 109 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态 110 UpdateWindow(hWnd);//将窗口绘制在显示设备上 111 112 /*int mapindex[rows*cols]={2,2,3,2,0,1,0,1, 113 0,2,2,0,3,0,1,1, 114 0,3,0,7,0,0,0,1, 115 2,0,3,0,0,0,2,2, 116 2,7,0,6,0,2,2,2, 117 2,0,4,0,2,2,0,0, 118 0,0,2,3,2,1,0,1, 119 0,0,2,0,3,0,1,1};*/ 120 int mapindex[rows*cols]; 121 srand((unsigned)time(NULL)); 122 for(int j=rows*cols-1;j>=0;j--) 123 { 124 mapindex[j]=rand()%12; 125 } 126 127 128 hdc=GetDC(hWnd); 129 mdc=CreateCompatibleDC(hdc); 130 bufdc=CreateCompatibleDC(hdc); 131 fullmap=CreateCompatibleBitmap(hdc,cols*50,rows*50); 132 133 SelectObject(mdc,fullmap); 134 135 HBITMAP map[12]; 136 char filename[20]=""; 137 int rowNum,colNum; 138 int i,x,y; 139 140 for(i=0;i12;i++) 141 { 142 sprintf(filename,"map%d.bmp",i); 143 map[i]=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,50,50,LR_LOADFROMFILE); 144 } 145 146 //按照mapIndex 数组中的定义取出对应图块,进行地图拼接 147 for(i=0;i) 148 { 149 SelectObject(bufdc,map[mapindex[i]]); 150 rowNum=i/cols;//求列编号 151 colNum=i%cols;//求行编号 152 x=colNum*50;//求贴图x坐标 153 y=rowNum*50; 154 155 BitBlt(mdc,x,y,50,50,bufdc,0,0,SRCCOPY); 156 } 157 158 MyPaint(hdc); 159 160 ReleaseDC(hWnd,hdc); 161 DeleteDC(bufdc); 162 163 return TRUE; 164 } 165 //============================================================================================ 166 167 168 //============================================================================================ 169 // 170 //============================================================================================ 171 void MyPaint(HDC hdc) 172 { 173 SelectObject(mdc,fullmap); 174 BitBlt(hdc,0,0,cols*50,rows*50,mdc,0,0,SRCCOPY); 175 } 176 //============================================================================================ 177 178 179 //============================================================================================ 180 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型 181 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个 182 //程序都会接收信息,选择性接受、处理; 183 //============================================================================================ 184 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 185 { 186 PAINTSTRUCT ps; 187 HDC hdc; 188 189 switch (message) //判断消息类型 190 { 191 case WM_PAINT: //窗口重绘制 192 hdc = BeginPaint(hWnd, &ps); 193 EndPaint(hWnd, &ps); 194 break; 195 case WM_DESTROY: //处理窗口结束消息 196 PostQuitMessage(0); 197 break; 198 default: 199 return DefWindowProc(hWnd, message, wParam, lParam); 200 } 201 return 0; 202 } 203 //============================================================================================
[游戏模版10] Win32 平面地图贴图 正,搜素材,soscw.com
[游戏模版10] Win32 平面地图贴图 正
标签:des style blog class code c
原文地址:http://www.cnblogs.com/zjutlitao/p/3733894.html
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文章标题:[游戏模版10] Win32 平面地图贴图 正
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文章标题:[游戏模版10] Win32 平面地图贴图 正
文章链接:http://soscw.com/index.php/essay/22940.html
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