[游戏模版2] Win32最小框架
2020-12-12 21:24
标签:des style blog class code c >_<:just the minimum win32 don have any other special function.> main.cpp [游戏模版2] Win32最小框架,搜素材,soscw.com [游戏模版2] Win32最小框架 标签:des style blog class code c 原文地址:http://www.cnblogs.com/zjutlitao/p/3732488.html 1 //{{NO_DEPENDENCIES}}
2 // Microsoft Visual C++ generated include file.
3 // Used by FE.RC
4 //
5 #define IDR_MAINFRAME 128
6 #define IDD_FE_DIALOG 102
7 #define IDD_ABOUTBOX 103
8 #define IDS_APP_TITLE 103
9 #define IDM_ABOUT 104
10 #define IDM_EXIT 105
11 #define IDS_HELLO 106
12 #define IDI_FE 107
13 #define IDI_SMALL 108
14 #define IDC_FE 109
15 #define IDC_MYICON 2
16 #define IDC_STATIC -1
17 // Next default values for new objects
18 //
19 #ifdef APSTUDIO_INVOKED
20 #ifndef APSTUDIO_READONLY_SYMBOLS
21
22 #define _APS_NEXT_RESOURCE_VALUE 129
23 #define _APS_NEXT_COMMAND_VALUE 32771
24 #define _APS_NEXT_CONTROL_VALUE 1000
25 #define _APS_NEXT_SYMED_VALUE 110
26 #endif
27 #endif
1 // stdafx.h : include file for standard system include files,
2 // or project specific include files that are used frequently, but
3 // are changed infrequently
4 //
5
6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
8
9 #if _MSC_VER > 1000
10 #pragma once
11 #endif // _MSC_VER > 1000
12
13 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
14
15
16 // Windows Header Files:
17 #include
1 #include "stdafx.h"
2 #include "resourse.h"
3
4 #define MAX_LOADSTRING 100
5
6 // Global Variables:
7 HINSTANCE hInst; // current instance
8 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
9 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
10
11 // Foward declarations of functions included in this code module:
12 ATOM MyRegisterClass(HINSTANCE hInstance);
13 BOOL InitInstance(HINSTANCE, int);
14 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
15 LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
16 //========================================================================================
17 int APIENTRY WinMain(HINSTANCE hInstance,
18 HINSTANCE hPrevInstance,
19 LPSTR lpCmdLine,
20 int nCmdShow)
21 {
22 // TODO: Place code here.
23 MSG msg;
24
25 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
26
27 // 调用InitInstance函数,进行初始化操作;
28 if (!InitInstance (hInstance, nCmdShow))
29 {
30 return FALSE;
31 }
32
33 // 消息循环(通过消息循环来获取信息,
34 //进行必要的键盘信息转换而后将控制权交给操作系统,
35 //有操作系统决定哪个程序的消息处理函数处理消息
36 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
37 {
38 TranslateMessage(&msg);//转换伪码及字符
39 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
40 }
41
42 return msg.wParam;
43 }
44 //=====================================================================================
45
46
47
48 //=============================================================================================
49 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
50 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
51 //==============================================================================================
52 ATOM MyRegisterClass(HINSTANCE hInstance)
53 {
54 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
55 //--------------------------------------------------------------
56 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
57 //为WNDPROC,类别名称为(lpszClassName)为”fe";
58 //--------------------------------------------------------------
59 wcex.cbSize = sizeof(WNDCLASSEX);
60
61 wcex.style = CS_HREDRAW | CS_VREDRAW;
62 wcex.lpfnWndProc = (WNDPROC)WndProc;
63 wcex.cbClsExtra = 0;
64 wcex.cbWndExtra = 0;
65 wcex.hInstance = hInstance;
66 wcex.hIcon = NULL;
67 wcex.hCursor = LoadCursor(NULL,IDC_ARROW);
68 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
69 wcex.lpszMenuName = NULL;
70 wcex.lpszClassName = "fe";
71 wcex.hIconSm = NULL;
72
73 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
74 //此字符串即为类别名称”fe";
75 }
76 //============================================================================================
77
78
79 //============================================================================================
80 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
81 //============================================================================================
82 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
83 {
84 HWND hWnd;
85
86 hInst = hInstance; // 把instance handle 储存在全局变量中;
87
88 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
89 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
90 //-----------------------------------------------
91 //调用CreateWindow函数来建立一个窗口对象
92 //第一个参数就是窗口建立依据的类别名称
93 //-----------------------------------------------
94 if (!hWnd)
95 {
96 return FALSE;
97 }
98 //------------------------------------------------
99 //设定窗口的位置及窗口的大小,然后绘制显示在设备上
100 //------------------------------------------------
101 MoveWindow(hWnd,10,10,600,450,true);//位置及大小
102 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
103 UpdateWindow(hWnd);//将窗口绘制在显示设备上
104 return TRUE;
105 }
106 //============================================================================================
107
108
109 //============================================================================================
110 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
111 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
112 //程序都会接收信息,选择性接受、处理;
113 //============================================================================================
114 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
115 {
116 PAINTSTRUCT ps;
117 HDC hdc;
118
119 switch (message) //判断消息类型
120 {
121 case WM_PAINT: //窗口重绘制
122 hdc = BeginPaint(hWnd, &ps);
123 EndPaint(hWnd, &ps);
124 break;
125 case WM_DESTROY: //处理窗口结束消息
126 PostQuitMessage(0);
127 break;
128 default:
129 return DefWindowProc(hWnd, message, wParam, lParam);
130 }
131 return 0;
132 }
133 //============================================================================================