Unity3D的SystemInfo类,用于获取运行设备硬件信息(CPU、显卡、类型等)

2021-01-24 06:15

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SystemInfo类中的静态变量:

中文显示:
Rendering.CopyTextureSupport copyTextureSupport:(只读)支持多种复制纹理功能的情况。
string  deviceModel:(只读)设备型号(看到好多帖子都写的设备模型很让人误解)。
string  deviceName:(只读)用户定义的设备名称。
DeviceType  deviceType:(只读)返回程序运行所在的设备类型(PC电脑、掌上型等)。
string  deviceUniqueIdentifier:(只读)设备的唯一标识符。每一台设备都有唯一的标识符。
int   graphicsDeviceID:(只读)显卡的唯一标识符ID。
string  graphicsDeviceName:(只读)显卡的名称。
Rending.GraphicsDeviceType  graphicsDeviceType:(只读)显卡的类型。
string   graphicsDeviceVendor:(只读)显卡的供应商。
int   graphicsDeviceVendorID:(只读)显卡供应商的唯一识别码ID。
string   graphicsDeviceVersion:(只读)显卡的类型和版本。
int   graphicsMemorySize:(只读)显存大小。
bool  graphicsMultiThreaded:(只读)是否支持多线程渲染?
int   graphicsShaderLevel:(只读)显卡着色器的级别。
int   maxTextureSize:(只读)支持的最大纹理大小。
NPOTSupport  npotSupport:(只读)GPU支持的NPOT纹理。
string  operatingSystem:(只读)操作系统的版本名称。
int   processorCount:(只读)当前处理器的数量。
int   processorFrequency:(只读)处理器的频率。
string  processorType:(只读)处理器的名称。
int   supportedRenderTargetCount:(只读)支持渲染多少目标纹理。
bool  supports2DArrayTextures:(只读)是否支持2D数组纹理。
bool  supports3DTextures:(只读)是否支持3D(体积)纹理。
bool  supportsAccelerometer:(只读)是否支持获取加速度计。
bool  supportsAudio:(只读)是否支持获取用于回放的音频设备。
bool  supportsComputeShaders:(只读)是否支持计算着色器。
bool  supportsGyroscope:是否支持获取陀螺仪。
bool  supportsImageEffects:(只读)是否支持图形特效。
bool  supportsInstancing:(只读)是否支持实例化GPU的Draw Call。
bool  supportsLocationService:是否支持定位功能。
bool  supportsMotionVectors:是否支持运动向量。
bool  supportsRawShadowDepthSampling:(只读)是否支持阴影深度。
bool  supportsRenderTextures:(只读)是否支持渲染纹理。
bool  supportsRenderToCubemap:(只读)是否支持立方体纹理。


bool  supportsShadows:(只读)是否支持内置阴影。
bool  supportsSparseTextures:(只读)是否支持稀疏纹理。
bool  supportsStencil:(只读)是否支持模版缓存。
bool  supportsVibration:是否支持用户触摸震动反馈。
int   systemMemorySize:(只读)系统内存大小。
string   unsupportedIdentifier:不支持运行在当前设备的SystemInfo属性值。

官方文档英文显示:
copyTextureSupport Support for various Graphics.CopyTexture cases (Read Only).
deviceModel The model of the device (Read Only).
deviceName The user defined name of the device (Read Only).
deviceType Returns the kind of device the application is running on (Read Only).
deviceUniqueIdentifier A unique device identifier. It is guaranteed to be unique for every device (Read Only).
graphicsDeviceID The identifier code of the graphics device (Read Only).
graphicsDeviceName The name of the graphics device (Read Only).
graphicsDeviceType The graphics API type used by the graphics device (Read Only).
graphicsDeviceVendor The vendor of the graphics device (Read Only).
graphicsDeviceVendorID The identifier code of the graphics device vendor (Read Only).
graphicsDeviceVersion The graphics API type and driver version used by the graphics device (Read Only).
graphicsMemorySize Amount of video memory present (Read Only).
graphicsMultiThreaded Is graphics device using multi-threaded rendering (Read Only)?
graphicsShaderLevel Graphics device shader capability level (Read Only).
maxTextureSize Maximum texture size (Read Only).
npotSupport What NPOT (non-power of two size) texture support does the GPU provide? (Read Only)
operatingSystem Operating system name with version (Read Only).
processorCount Number of processors present (Read Only).
processorFrequency Processor frequency in MHz (Read Only).
processorType Processor name (Read Only).
supportedRenderTargetCount How many simultaneous render targets (MRTs) are supported? (Read Only)
supports2DArrayTextures Are 2D Array textures supported? (Read Only)
supports3DTextures Are 3D (volume) textures supported? (Read Only)
supportsAccelerometer Is an accelerometer available on the device?
supportsAudio Is there an Audio device available for playback?
supportsComputeShaders Are compute shaders supported? (Read Only)
supportsGyroscope Is a gyroscope available on the device?
supportsImageEffects Are image effects supported? (Read Only)
supportsInstancing Is GPU draw call instancing supported? (Read Only)
supportsLocationService Is the device capable of reporting its location?
supportsMotionVectors Are motion vectors supported.
supportsRawShadowDepthSampling Is sampling raw depth from shadowmaps supported? (Read Only)
supportsRenderTextures Are render textures supported? (Read Only)
supportsRenderToCubemap Are cubemap render textures supported? (Read Only)
supportsShadows Are built-in shadows supported? (Read Only)
supportsSparseTextures Are sparse textures supported? (Read Only)
supportsStencil Is the stencil buffer supported? (Read Only)
supportsVibration Is the device capable of providing the user haptic feedback by vibration?
systemMemorySize Amount of system memory present (Read Only).
unsupportedIdentifier Value returned by SystemInfo string properties which are not supported on the current platform.

SystemInfo类中的函数:

bool SupportsRenderTextureFormat(RenderTextureFormat format);
输入一个渲染纹理的格式,判断设备是否支持这种格式

bool SupportsTextureFormat(TextureFormat format);
输入一个纹理的格式,判断设备是否支持这种格式。
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版权声明:本文为CSDN博主「Rookie0518」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/rookie0518/article/details/53486125

Unity3D的SystemInfo类,用于获取运行设备硬件信息(CPU、显卡、类型等)

标签:sha   tps   opera   bsp   向量   ice   unit   model   power   

原文地址:https://www.cnblogs.com/-831/p/12867411.html

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