supersocket client https://www.cnblogs.com/franklin2018/p/11494747.html
2021-01-24 14:14
标签:ted 方法 comment pac star add ade 之间 封装 https://www.cnblogs.com/franklin2018/p/11494747.html 由于需要在服务端和客户端持续通信,于是在网上找了好久的socket通信工具。刚开始想直接用.net自带的socket通信,后来担心不够稳定健壮,毕竟自己不专业。找来找去觉得supersocket还可以,但是说实话,他们的帮助文档写的真是太烂了,使用也不够简单易懂,折腾了一阵大致明白如何使用。 1,在nuget上引用supersocket.clientengine和supersocket.protobase 2,定义一个filter的类,protobase提供了5种预定义的方式,这里采用第二种,即定义数据头和尾的方式: 3,封装一个简单的类。初始化类的时候设置好ip,端口,数据头和尾,然后设置要发送的数据属性data,然后调用startcomm方法开始每秒发送一次请求数据到服务器,订阅接收数据的事件newReceived。如果有需要可以随时更换data的内容,或者调用stopcomm停止发送数据 supersocket client https://www.cnblogs.com/franklin2018/p/11494747.html 标签:ted 方法 comment pac star add ade 之间 封装 原文地址:https://www.cnblogs.com/2eggs/p/13253346.html
TerminatorReceiveFilter
BeginEndMarkReceiveFilter
FixedHeaderReceiveFilter
FixedSizeReceiveFilter
CountSpliterReceiveFilter
class
MyBeginEndMarkReceiveFilter : BeginEndMarkReceiveFilter
{
public
MyBeginEndMarkReceiveFilter(
string
begin,
string
end)
:
base
(Encoding.UTF8.GetBytes(begin), Encoding.UTF8.GetBytes(end))
{
this
.begin = begin;
this
.end = end;
}
string
begin;
string
end;
public
override
StringPackageInfo ResolvePackage(IBufferStream bufferStream)
{
//获取接收到的完整数据,包括头和尾
var
body = bufferStream.ReadString((
int
)bufferStream.Length, Encoding.ASCII);
//掐头去尾,只返回中间的数据
body = body.Remove(body.Length - end.Length, end.Length);
body = body.Remove(0, begin.Length);
return
new
StringPackageInfo(
""
, body,
new
string
[] { });
}
}
class
socketClient
{
SuperSocket.ClientEngine.EasyClient client;
///
/// 定义服务端的ip地址和端口,以及接收数据的头和尾,只有在头和尾之间的数据才算有效数据
///
/// ip地址
/// 服务端口
/// 数据头
/// 数据尾
public
socketClient(
string
ip,
int
port,
string
startFilter,
string
endFilter)
{
this
.ip = ip;
this
.port = port;
if
(!
string
.IsNullOrEmpty(startFilter))
this
.startFilter = startFilter;
if
(!
string
.IsNullOrEmpty(endFilter))
this
.endFilter = endFilter;
client =
new
SuperSocket.ClientEngine.EasyClient();
client.Initialize(
new
MyBeginEndMarkReceiveFilter(
this
.startFilter,
this
.endFilter), onReceived);
}
string
ip;
int
port;
string
startFilter =
"!!!"
;
string
endFilter =
"###"
;
bool
cycleSend =
false
;
///
/// 要发送到服务端的数据
///
public
string
data {
get
;
set
; } =
"hello,this is super client\r\n"
;
public
void
startComm()
{
//开始循环发送数据
cycleSend =
true
;
System.Threading.Thread _thread =
new
System.Threading.Thread(sendData);
_thread.IsBackground =
true
;
_thread.Start();
}
public
void
sendData()
{
//采用线程间隔一秒发送数据,防止界面卡死
while
(cycleSend)
{
if
(!client.IsConnected)
{
connectToServer(ip, port);
}
if
(client.IsConnected)
{
client.Send(Encoding.ASCII.GetBytes(
"hello,this is super client\r\n"
));
}
System.Threading.Thread.Sleep(1000);
}
}
public
void
stopComm()
{
//停止循环发送数据
cycleSend =
false
;
}
public
async
void
connectToServer(
string
ip,
int
port)
{
//连接到服务端
var
connected = await client.ConnectAsync(
new
IPEndPoint(IPAddress.Parse(ip), port));
if
(connected)
{
//发送连接信息
client.Send(Encoding.ASCII.GetBytes(
"build connection"
));
}
}
public
System.EventHandler newReceived;
private
void
onReceived(StringPackageInfo stringPackageInfo)
{
//当读取到数据,触发一个事件,方便外部接收数据
if
(newReceived !=
null
)
{
newReceived(stringPackageInfo.Body,
new
EventArgs());
}
}
}
文章标题:supersocket client https://www.cnblogs.com/franklin2018/p/11494747.html
文章链接:http://soscw.com/index.php/essay/46354.html