Windows下wxWidgets编译错误的解决方法

2021-02-01 05:14

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Windows下wxWidgets编译错误的解决方法

转自 https://www.jianshu.com/p/b89d205f2cec

错误提示:
d:\develop\audacity\wxwidgets-3.1.1\include\wx\platform.h(148): fatal error C1083: 无法打开包括文件: “wx/setup.h”: No such file or directory

解决方法:
1.到D:\develop\audacity\wxWidgets-3.1.1\include\wx\目录下, 找到platform.h文件,用notepad++打开

2.找到 #include "wx/setup.h" 一行

 

/*
   Include wx/setup.h for the Unix platform defines generated by configure and
   the library compilation options

   Note that it must be included before defining hardware symbols below as they
   could be already defined by configure but it must be included after defining
   the compiler macros above as msvc/wx/setup.h relies on them under Windows.
 */
#include "wx/setup.h"

  

3.将 "wx/setup.h" 改为 "wx/msw/setup.h", 然后保存修改后的platform.h文件即可,之后你再去编译工程,就不会出现这个错误了

原来官方给的下载包里的wx.chm帮助文件有这个问题的解决办法,意思是说,wx/...目录里根本没有setup.h文件, 首先要在platform.h文件里进行配置, 格式大致是 #include "wx/XXX/setup.h", 而这里的XXX是根据你所用的操作系统的不同而改变的,例如WINDOW下就改成"wx/msw/setup.h", 而MacOS就改成"wx/mac/setup.h"

 

错误提示:

hello.o:main.cpp:(.text+0x53): undefined reference to `wxEntry(HINSTANCE__*, HINSTANCE__*, char*, int)‘
hello.o:main.cpp:(.text+0x89): undefined reference to `wxAppConsoleBase::CheckBuildOptions(char const*, char const*)‘
hello.o:main.cpp:(.text+0x416): undefined reference to `wxMenuBar::wxMenuBar()‘
hello.o:main.cpp:(.text+0x4dd): undefined reference to `wxFrameBase::SetMenuBar(wxMenuBar*)‘
hello.o:main.cpp:(.text+0x51f): undefined reference to `wxFrameBase::CreateStatusBar(int, long, int, wxString const&)‘
hello.o:main.cpp:(.text+0x560): undefined reference to `wxFrameBase::SetStatusText(wxString const&, int)‘
hello.o:main.cpp:(.text+0x69b): undefined reference to `wxFrame::~wxFrame()‘

办法:

 

Windows下wxWidgets编译错误的解决方法

标签:long   bsp   配置   compile   figure   symbols   nes   hardware   widgets   

原文地址:https://www.cnblogs.com/zhengpushi/p/11602394.html


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