学习windows编程 day4 之 自定义映射
2021-02-11 03:15
标签:tor iso color toe str imap 视图 窗口 编程 上面只修改了大小对应,下面则修改了方向: 学习windows编程 day4 之 自定义映射 标签:tor iso color toe str imap 视图 窗口 编程 原文地址:https://www.cnblogs.com/ssyfj/p/8511629.htmlLRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
int iMapMode;
static int cxClient, cyClient;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
//创建自定义映射
iMapMode = GetMapMode(hdc);
SetMapMode(hdc, MM_ISOTROPIC); //各向同性(会去干预映射过程,将多余裁剪)
//SetMapMode(hdc, MM_ANISOTROPIC); //各向异性(不会去干预,会自适应)
SetWindowExtEx(hdc, 100, 100, NULL);
//相当于取出原来逻辑窗口的100*100像素放大为现在视口的1/2*1/2(1/4) 所以现在视口所显示的最大尺寸为200*200
SetViewportExtEx(hdc, cxClient / 2, cyClient / 2, NULL);
//设置视口原点在中心
SetViewportOrgEx(hdc, cxClient / 2, cyClient / 2, NULL);
//MM_ISOTROPIC: windows为了保证按比例将整个视口落在视图中,会将多余的尺寸排除在外,若是有背景,则多余为黑色,会以最大比例占据窗口(前提是和原来设置和视口和窗口之比不变的前提下)
//MM_ANISOTROPIC:则不会,而是成比例拉伸
Rectangle(hdc, -100, -100, 100, 100);
Ellipse(hdc, -80, -80, 80, 80);
EndPaint(hwnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
int iMapMode;
static int cxClient, cyClient;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
//创建自定义映射
iMapMode = GetMapMode(hdc);
//SetMapMode(hdc, MM_ISOTROPIC); //各向同性(会去干预映射过程,将多余裁剪)
SetMapMode(hdc, MM_ANISOTROPIC); //各向异性(不会去干预,会自适应)
SetWindowExtEx(hdc, 100, 100, NULL);
//相当于取出原来逻辑窗口的100*100像素放大为现在视口的1/2*1/2(1/4) 所以现在视口所显示的最大尺寸为200*200
//修改这里两个值得正负可以修改视口的x,y指向
//默认MM_TEXT x向右为正 y向下为正
SetViewportExtEx(hdc, cxClient / 2, cyClient / 2, NULL);
//修改后 x向左为正 y向上为正
SetViewportExtEx(hdc, -cxClient / 2, -cyClient / 2, NULL);
//....
//设置视口原点在中心
SetViewportOrgEx(hdc, cxClient / 2, cyClient / 2, NULL);
//MM_ISOTROPIC: windows为了保证按比例将整个视口落在视图中,会将多余的尺寸排除在外,若是有背景,则多余为黑色,会以最大比例占据窗口(前提是和原来设置和视口和窗口之比不变的前提下)
//MM_ANISOTROPIC:则不会,而是成比例拉伸
Rectangle(hdc, -100, -100, 100, 100);
Ellipse(hdc, -80, -80, 80, 80);
//发现采用默认MM_TEXT方式
TextOut(hdc, -40, -40, L"Love", 4);
TextOut(hdc, 40, 40, L"HAHA", 4);
MoveToEx(hdc, 0, -100, NULL);
LineTo(hdc, 0, 100);
MoveToEx(hdc, -100, 0, NULL);
LineTo(hdc, 100, 0);
EndPaint(hwnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
文章标题:学习windows编程 day4 之 自定义映射
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