标签:span net mouse 句柄 pat ref round 示例 instance
//windows.h文件中包含应用程序中所需的数据类型和数据结构的定义
#include
#include
#include
#include string.h>
#include
#include #define PI acos(-1)
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);//窗口函数说明
//---------以下初始化窗口类--------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,LPSTR lpszCmdLine,int nCmdShow)
{
HWND hwnd;
MSG Msg;
WNDCLASS wndclass;
char lpszClassName[] = "窗口"; //窗口类名
char lpszTitle[] = "[Vic.]To your major, I‘m minor."; //窗口标题名
//窗口类的定义
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; //窗口类型为默认类型
wndclass.lpfnWndProc = WndProc; //窗口处理函数为WndProc
wndclass.cbClsExtra = 0; //窗口类无扩展
wndclass.cbWndExtra = 0; //窗口实例无扩展
wndclass.hInstance = hInstance; //当前实例句柄
wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);//窗口的最小化图标为默认图标
wndclass.hCursor = LoadCursor( NULL, IDC_ARROW); //窗口 采用箭头光标
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //窗口 背景为 白色
wndclass.lpszMenuName = NULL ; //窗口 中无菜单
wndclass.lpszClassName = lpszClassName; //窗口类名为“窗口示例”
//-----------以下进行窗口类的注册
if (!RegisterClass(&wndclass))//如果注册失败则发出警吿声音
{
MessageBeep (0);
return FALSE;
}
//创建窗口
hwnd = CreateWindow(
lpszClassName, //窗口类名
lpszTitle, //窗口实例的标题名
WS_OVERLAPPEDWINDOW, //窗口 的风格
CW_USEDEFAULT,
CW_USEDEFAULT, //窗口左上角坐标为默认值
CW_USEDEFAULT,
CW_USEDEFAULT, //窗口的髙和宽为默认值
NULL, //此窗口无父窗口
NULL, //此窗口无主菜单
hInstance, //创建此窗口应用程序的当前句柄
NULL //不使用该值
);
ShowWindow( hwnd, nCmdShow); //显示窗口
UpdateWindow(hwnd); //绘制用户区
while( GetMessage(&Msg, NULL, 0, 0)) //消息循环
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam; //程序终止时将信息返回系统
}
int state[15][15]; //棋盘状态数组 0代表没有
int Winner = 0; //胜者 -1代表黑 1代表白色 0代表没有
void CheckWinner(int mx,int my, int color)
{
TCHAR win[20];
int a, b;
int xD = mx-4,xU=mx+4,yD=my-4, yU=my+4;
if (mx - 4 0)
xD = 0;
if (mx + 4 > 14)
xU = 14;
if (my - 4 0)
yD = 0;
if (my + 4 > 14)
yU = 14;
for (a=xD;a//判断横
{
if(state[a][my]==color&&state[a+1][my]==color&&state[a+2][my]==color&&state[a+3][my]==color&&state[a+4][my]==color)
{
Winner = color;
return ;
}
}
for(b=yD;b//判断竖
{
if(state[mx][b]==color&&state[mx][b+1]==color&&state[mx][b+2]==color&&state[mx][b+3]==color&&state[mx][b+4]==color)
{
Winner = color;
return ;
}
}
for(a=xD,b=yD;a//判断右斜
{
if(state[a][b]==color&&state[a+1][b+1]==color&&state[a+2][b+2]==color&&state[a+3][b+3]==color&&state[a+4][b+4]==color)
{
Winner = color;
return ;
}
}
for(a=xD,b=yU;a//判断左斜
{
if(state[a][b]==color&&state[a+1][b-1]==color&&state[a+2][b-2]==color&&state[a+3][b-3]==color&&state[a+4][b-4]==color)
{
Winner = color;
return ;
}
}
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
{
HDC hDC, hdc_old;
HBITMAP hBmp, hBkBmp;
RECT rect;
HBRUSH hBrush;
PAINTSTRUCT Ps;
TEXTMETRIC tm;
HFONT hf;
HCURSOR hCursor;
HPEN hPen;
SIZE Sz;
int i, j;
static int x, y;
static int zColor = -1; // -1代表黑 1代表白色
static bool isEnd = false, isRestart = false;
int r = 5;
int R = 12;
COLORREF color[3] = {RGB(255,0,0), RGB(0,255,0), RGB(0,0,255)};
switch(message)
{
case WM_MOUSEMOVE:
x = LOWORD(lParam);
y = HIWORD(lParam);
InvalidateRect(hWnd, NULL,1);
return 0;
case WM_LBUTTONDOWN:
if (!Winner)
{
if (x 535 && x >= 85 && y 535 && y >= 85)
{
//判断鼠标在哪个落子区
for (i = 0; i 450; i+=30)
if (x >=100+i-30+15 && x 100+i+15)
break;
for (j = 0; j 450; j+=30)
if (y >=100+j-30+15 && y 100+j+15)
break;
if (state[i/30][j/30])
return 0;
state[i/30][j/30] = zColor;
zColor = -zColor;
}
CheckWinner(i/30, j/30, -zColor);
}
else
{
if (x 410 && x >= 210 && y 300 && y >= 250) isRestart = true;
if (x 410 && x >= 210 && y 370 && y >= 320) isEnd = true;
}
InvalidateRect(hWnd, NULL,1);
return 0;
case WM_LBUTTONUP:
return 0;
case WM_ERASEBKGND:
return 1;
case WM_PAINT:
hdc_old = BeginPaint(hWnd, &Ps);
hDC = CreateCompatibleDC(hdc_old);
GetClientRect(hWnd,&rect);
hBmp = CreateCompatibleBitmap(hdc_old,rect.right,rect.bottom);
SelectObject(hDC,hBmp);
hPen = CreatePen(PS_SOLID, 1, RGB(255,255,255));
SelectObject(hDC, hPen);
Rectangle(hDC, rect.left, rect.top, rect.right, rect.bottom);
DeleteObject(hPen);
//画棋盘的格子
hPen = CreatePen(PS_SOLID, 1, RGB(0,0,0));
SelectObject(hDC, hPen);
Rectangle(hDC, 100, 100, 520, 520);
for (i = 0; i 420; i+=30)
MoveToEx(hDC, 100,i+100,NULL),LineTo(hDC, 520, i+100);
for (i = 0; i 420; i+=30)
MoveToEx(hDC, i+100,100,NULL), LineTo(hDC, i+100, 520);
//画棋盘上的小圆点
hBrush = CreateSolidBrush(RGB(0,0,0));
SelectObject(hDC, hBrush);
Ellipse(hDC, 190-r, 190-r, 190+r, 190+r);
Ellipse(hDC, 430-r, 430-r, 430+r, 430+r);
Ellipse(hDC, 310-r, 310-r, 310+r, 310+r);
Ellipse(hDC, 190-r, 430-r, 190+r, 430+r);
Ellipse(hDC, 430-r, 190-r, 430+r, 190+r);
DeleteObject(hPen);
DeleteObject(hBrush);
//画棋盘上的棋子
for (i = 0; i 15; i++)
{
for (j = 0; j 15; j++)
{
if (state[i][j] == -1)
{
hBrush = CreateSolidBrush(RGB(0,0,0));
SelectObject(hDC, hBrush);
Ellipse(hDC, i*30+100-R, j*30+100-R, i*30+100+R, j*30+100+R);
DeleteObject(hBrush);
}
else if (state[i][j] == 1)
{
hBrush = CreateSolidBrush(RGB(255,255,255));
SelectObject(hDC, hBrush);
Ellipse(hDC, i*30+100-R, j*30+100-R, i*30+100+R, j*30+100+R);
DeleteObject(hBrush);
}
}
}
//判断是否有人获胜
if (Winner)
{
hPen = CreatePen(PS_SOLID, 10, RGB(0,0,0));
hBrush = CreateSolidBrush(RGB(255,255,255));
SelectObject(hDC, hBrush);
SelectObject(hDC, hPen);
Rectangle(hDC, 190, 160, 430, 460);
DeleteObject(hBrush);
DeleteObject(hPen);
hf = CreateFont( //创建自定义字体
40, //字体的高度
0, //由系统根据高宽比选取字体最佳宽度值
0, //文本的倾斜度为0,表示水平
0, //字体的倾斜度为0
FW_HEAVY, //字体的粗度,FW_HEAVY为最粗
0, //非斜体字
0, //无下划线
0, //无删除线
ANSI_CHARSET, //表示所用的字符集为ANSI_CHARSET
OUT_DEFAULT_PRECIS, //输出精度为缺省精度
CLIP_DEFAULT_PRECIS, //剪裁精度为缺省精度
DEFAULT_QUALITY, //输出质量为缺省值
DEFAULT_PITCH |FF_DONTCARE, //字间距和字体系列使用缺省值
"粗体字"); //字体名称
SelectObject(hDC, hf); //将自定义字体绑定
if (Winner == 1)
{
hPen = CreatePen(PS_SOLID, 10, RGB(0,0,0));
SelectObject(hDC, hPen);
TextOut(hDC, 230, 180, "白棋获胜!", strlen("白棋获胜!"));
DeleteObject(hPen);
}
else
{
hPen = CreatePen(PS_SOLID, 10, RGB(0,0,0));
SelectObject(hDC, hPen);
TextOut(hDC, 230, 180, "黑棋获胜!", strlen("黑棋获胜!"));
DeleteObject(hPen);
}
hPen = CreatePen(PS_SOLID, 5, RGB(0,0,0));
hBrush = CreateSolidBrush(RGB(255,255,255));
SelectObject(hDC, hBrush);
SelectObject(hDC, hPen);
if (x 410 && x >= 210 && y 300 && y >= 250)
{
SetTextColor(hDC, RGB(255,0,0));
hCursor = LoadCursor(NULL, IDC_HAND);
SetCursor(hCursor);
}
else SetTextColor(hDC, RGB(0,0,0));
Rectangle(hDC, 210, 250, 410, 300);
TextOut(hDC, 235, 255, "重新开始", strlen("重新开始"));
if (x 410 && x >= 210 && y 370 && y >= 320)
{
SetTextColor(hDC, RGB(255,0,0));
hCursor = LoadCursor(NULL, IDC_HAND);
SetCursor(hCursor);
}
else SetTextColor(hDC, RGB(0,0,0));
Rectangle(hDC, 210, 320, 410, 370);
TextOut(hDC, 235, 325, "退出游戏", strlen("退出游戏"));
DeleteObject(hBrush);
DeleteObject(hPen);
DeleteObject(hf);
}
else
{
//画红色选择区
if (x 535 && x >= 85 && y 535 && y >= 85)
{
//判断鼠标在哪个落子区
for (i = 0; i 450; i+=30)
if (x >=100+i-30+15 && x 100+i+15)
break;
for (j = 0; j 450; j+=30)
if (y >=100+j-30+15 && y 100+j+15)
break;
if (state[i/30][j/30])
{
hCursor = LoadCursor(NULL, IDC_NO);
SetCursor(hCursor);
}
else
{
hCursor = LoadCursor(NULL, IDC_HAND);
SetCursor(hCursor);
hPen = CreatePen(PS_SOLID, 2, RGB(255,0,0));
SelectObject(hDC, hPen);
MoveToEx(hDC, 100+i-10, 100+j-15, NULL);
LineTo(hDC, 100+i-15, 100+j-15);
LineTo(hDC, 100+i-15, 100+j-10);
MoveToEx(hDC, 100+i+10, 100+j+15, NULL);
LineTo(hDC, 100+i+15, 100+j+15);
LineTo(hDC, 100+i+15, 100+j+10);
MoveToEx(hDC, 100+i+10, 100+j-15, NULL);
LineTo(hDC, 100+i+15, 100+j-15);
LineTo(hDC, 100+i+15, 100+j-10);
MoveToEx(hDC, 100+i-10, 100+j+15, NULL);
LineTo(hDC, 100+i-15, 100+j+15);
LineTo(hDC, 100+i-15, 100+j+10);
DeleteObject(hPen);
}
}
}
if (isRestart)
{
Winner = 0;
memset(state, 0, sizeof(state));
isRestart = false;
isEnd = false;
zColor = -1;
}
BitBlt(hdc_old,0,0,rect.right,rect.bottom,hDC,0,0,SRCCOPY);
DeleteObject(hBmp);
DeleteDC(hDC);
ReleaseDC(hWnd, hDC); //释放
EndPaint(hWnd, &Ps); //结束缓制
//
if (!isEnd)
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hWnd,message,wParam,lParam);
}
return 0;
}
【Windows编程——API】双人五子棋
标签:span net mouse 句柄 pat ref round 示例 instance
原文地址:https://www.cnblogs.com/Vikyanite/p/12641146.html