three.js 画正多边形-线性
2021-04-08 14:35
标签:sqrt idt ice inf 线性 add lines segment asi 1.正三角形 页面显示(上图) 2. 正方形 3.正六边形 代码 three.js 画正多边形-线性 标签:sqrt idt ice inf 线性 add lines segment asi 原文地址:https://www.cnblogs.com/chenyi4/p/12458483.htmlfunction initLine(){
geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial({vertexColors:true});
var p1 = new THREE.Vector3(-5,0,0);
var p2 = new THREE.Vector3(5,0,0);
var p3 = new THREE.Vector3(0,Math.sqrt(75),0);
var color1 = new THREE.Color(0x3385ff);
var color2 = new THREE.Color(0x3385ff);
var color3 = new THREE.Color(0x3385ff);
geometry.vertices.push(p1,p2,p2,p3,p3,p1);
geometry.colors.push(color1,color2,color3,color1,color1,color1);
var triangle = new THREE.LineSegments(geometry,material,THREE.LinePieces);
triangle.position.z = 2390;
scene.add(triangle);
}
function initLine(){
geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial({vertexColors:true});
var p1 = new THREE.Vector3(-5,5,0);
var p2 = new THREE.Vector3(5,5,0);
var p3 = new THREE.Vector3(5,-5,0);
var p4 = new THREE.Vector3(-5,-5,0);
var color1 = new THREE.Color(0x3385ff);
geometry.vertices.push(p1,p2,p2,p3,p3,p4,p4, p1);
geometry.colors.push(color1,color1,color1,color1,color1,color1,color1,color1);
var triangle = new THREE.LineSegments(geometry,material,THREE.LinePieces);
triangle.position.z = 2390;
scene.add(triangle);
}
geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial({vertexColors:true});
var p1 = new THREE.Vector3(5,0,0);
var p2 = new THREE.Vector3(10,Math.sqrt(75),0);
var p3 = new THREE.Vector3(5,2*Math.sqrt(75),0);
var p4 = new THREE.Vector3(-5,2*Math.sqrt(75),0);
var p5 = new THREE.Vector3(-10,Math.sqrt(75),0);
var p6 = new THREE.Vector3(-5,0,0);
var color1 = new THREE.Color(0x3385ff);
geometry.vertices.push(p1,p2,p2,p3,p3,p4,p4,p5,p5,p6,p6,p6,p1,p6);
geometry.colors.push(color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1,color1);
var triangle = new THREE.LineSegments(geometry,material,THREE.LinePieces);
triangle.position.z = 2390;
scene.add(triangle);
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