从Guarded Block来看Java中的wait和notify方法

2021-04-14 21:29

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标签:指定   rdm   重载方法   Once   资源   活跃   文章   eth   important   

目录
  • 预备知识
  • 概览
  • 线程同步
  • wait()方法
    • wait()
    • wait(long timeout)
    • wait(long timeout, int nanos)
  • notify() & notifyAll()
    • notify()
    • notifyAll()
  • 生产者-消费者同步问题
    • 为什么要把wait()方法放入while语句中?
    • 为什么要同步put()和take()方法?
  • 总结
  • 参考

预备知识

Java线程的生命周期

概览

本文探究一下Java最基础的机制之一:线程同步
我们先讨论一些并发相关的术语和方法论,接着会提供一个简单例子来处理并发问题,可以帮助我们更好的理解wait()和notify()方法。

线程同步

多线程环境下,每个线程都可能去修改相同资源,如果线程没有被较好的管理,那就可能会出现并发问题。

多线程之间经常需要协同工作,最常见的方式是使用保护块(Guarded Blocks),它循环检查一个条件(通常初始值为true),直到条件发生变化才跳出循环继续执行。

public void guardedJoy() {
    // Simple loop guard. Wastes processor time. Don‘t do this!
    while(!joy) {}
    System.out.println("Joy has been achieved!");
}

但是使用Guarded Blocks的方法不停的检查循环条件实际上是一种资源浪费,更加高效的方法是调用Object.wait将当前线程挂起,直到有另一线程发起事件通知(尽管通知的事件不一定是当前线程等待的事件)。

public synchronized void guardedJoy() {
    // This guard only loops once for each special event, 
    // which may not be the event we‘re waiting for.
    while(!joy) {
        try {
            wait();
        } catch (InterruptedException e) {}
    }
    System.out.println("Joy and efficiency have been achieved!");
}

我们今天要讨论的就是wait()和notify()方法:

  • Object.wait() – 挂起线程,
  • Object.notify() – 唤醒线程

补充:
下面这张图是wait()和notify()在线程的生命周期作用域的图解:
技术图片
可以看到有很多种方式可以控制生命周期,本文我们只关注wait()和notify()方法。

wait()方法

/**
 * Causes the current thread to wait until another thread invokes the
 * {@link java.lang.Object#notify()} method or the
 * {@link java.lang.Object#notifyAll()} method for this object.
 * In other words, this method behaves exactly as if it simply
 * performs the call {@code wait(0)}.
 * 

* The current thread must own this object‘s monitor. The thread * releases ownership of this monitor and waits until another thread * notifies threads waiting on this object‘s monitor to wake up * either through a call to the {@code notify} method or the * {@code notifyAll} method. The thread then waits until it can * re-obtain ownership of the monitor and resumes execution. *

* As in the one argument version, interrupts and spurious wakeups are * possible, and this method should always be used in a loop: *

 *     synchronized (obj) {
 *         while (<condition does not hold>)
 *             obj.wait();
 *         ... // Perform action appropriate to condition
 *     }
 * 
* This method should only be called by a thread that is the owner * of this object‘s monitor. See the {@code notify} method for a * description of the ways in which a thread can become the owner of * a monitor. */

当一个线程调用wait方法时,它释放锁并挂起。然后另一个线程请求并获得这个锁并调用Object.notifyAll()通知所有等待该锁的线程(之后当前线程释放该锁),此时第一个线程收到通知获取到该锁,从wait()方法返回并继续执行。

wait()方法有三个重载方法:

wait()

wait方法会使当前线程无限期等待,直到另一个线程调用了当前对象的notify()或notifyAll()方法。

wait(long timeout)

  • 调用该方法可指定一段时间的限期等待,之后会由系统自动唤醒该线程。
  • 在未到达timeout时间前也可通过当前对象的notify()或notifyAll()方法唤醒。

wait(long timeout, int nanos)

这是另一个限期等待的重载方法,不同的是提供了更高精度的timeout。

notify() & notifyAll()

notify()方法被用来唤醒在等待对象的内置锁的线程,有两种唤醒方式:

notify()

/**
 * Wakes up a single thread that is waiting on this object‘s
 * monitor. If any threads are waiting on this object, one of them
 * is chosen to be awakened. The choice is arbitrary and occurs at
 * the discretion of the implementation. A thread waits on an object‘s
 * monitor by calling one of the {@code wait} methods.
 * 

* The awakened thread will not be able to proceed until the current * thread relinquishes the lock on this object. The awakened thread will * compete in the usual manner with any other threads that might be * actively competing to synchronize on this object; for example, the * awakened thread enjoys no reliable privilege or disadvantage in being * the next thread to lock this object. *

* This method should only be called by a thread that is the owner * of this object‘s monitor. A thread becomes the owner of the * object‘s monitor in one of three ways: *

    *
  • By executing a synchronized instance method of that object. *
  • By executing the body of a {@code synchronized} statement * that synchronizes on the object. *
  • For objects of type {@code Class,} by executing a * synchronized static method of that class. *
*

* Only one thread at a time can own an object‘s monitor. */

它只会唤醒一个线程。但由于它并不指定哪一个线程被唤醒,所以一般大量相似任务的多线程环境中使用。因为对于这类任务,我们其实并不关心哪一个线程被唤醒。

对于该方法,当前线程必须拥有当前对象的内置锁或监视器锁(intrinsic lock aks monitor lock),根据Java文档,可通过以下三种方式的任意一种:

  • 在给定对象上执行了同步方法
  • 在给定对象上执行了同步块逻辑
  • 执行给定对象上的同步静态方法

注意某一时间只有一个活跃线程能获取到对象的内置锁

notifyAll()

/**
* Wakes up all threads that are waiting on this object‘s monitor. A
* thread waits on an object‘s monitor by calling one of the
* {@code wait} methods.
* 

* The awakened threads will not be able to proceed until the current * thread relinquishes the lock on this object. The awakened threads * will compete in the usual manner with any other threads that might * be actively competing to synchronize on this object; for example, * the awakened threads enjoy no reliable privilege or disadvantage in * being the next thread to lock this object. *

* This method should only be called by a thread that is the owner * of this object‘s monitor. See the {@code notify} method for a * description of the ways in which a thread can become the owner of * a monitor. */

该方法会唤醒所有在该对象上等待内置锁的线程。
被唤醒的线程正常执行下去直到完成任务。
但在允许唤醒的线程开始继续执行逻辑之前,我们通常会定义一个快速检查,以确定继续执行线程所需的条件,因为可能会出现这种被唤醒的线程没收到通知的情况(一个对象多个方法中都调用了wait(),但是notifyAll()可能只针对某个方法有意义)

生产者-消费者同步问题

在我们理解了上述叙述后,我们来看一个简单的生产者-消费者例子:

  • 生产者应该发送一条数据给消费者
  • 如果生产者还未生产完毕,消费者此时不能处理数据
  • 相同的,如果消费者未处理完数据,生产者不能发送下一条数据

我们首先创建一个Drop类,它包含了生产者需要传送给消费者的数据,我们会使用wait()和notifyAll()方法来让两个线程之间共享数据:

public class Drop {
    // Message sent from producer to consumer.
    private String message;
    // True if consumer should wait for producer to send message,
    // false if producer should wait for consumer to retrieve message.
    private boolean empty = true;

    public synchronized String take() {
        // Wait until message is
        // available.
        while (empty) {
            try {
                wait();
            } catch (InterruptedException e) {}
        }
        // Toggle status.
        empty = true;
        // Notify producer that
        // status has changed.
        notifyAll();
        return message;
    }

    public synchronized void put(String message) {
        // Wait until message has been retrieved.
        while (!empty) {
            try { 
                wait();
            } catch (InterruptedException e) {}
        }
        // Toggle status.
        empty = false;
        // Store message.
        this.message = message;
        // Notify consumer that status
        // has changed.
        notifyAll();
    }
}

我们来分解一下:·

  • message变量表示需要被传送的数据
  • 布尔类型的empty变量是生产者和消费者用来做同步使用的:
    • 如果为true,消费者需要等待生产者生产完毕
    • 如果为false,生产者需要等待消费者消费完毕
  • 生产者使用put()方法发送消息给消费者
    • 如果empty为false,调用wait()等待
    • 如果empty为true,设置empty为false,设置message为传入的消息,并调用notifyAll()方法来唤醒其他线程表明有一个事件发生了,大家可以检查一下当前状态看看是否需要继续执行。
  • 相似的,消费者使用take()方法接收消息
    • 如果empty被生产者设置为false,那它就继续执行,否则调用wait()方法等待
    • 当条件满足后(empty为false),设置empty为true,唤醒其他等待线程并返回接收消息

为什么要把wait()方法放入while语句中?

因为线程唤醒后当前方法的循环条件不一定发生了改变。

为什么要同步put()和take()方法?

假设o是用来调用wait的对象,当一个线程调用o.wait(),它必须要拥有o的内部锁(否则会抛出异常),获得d的内部锁的最简单方法是在一个synchronized方法里面调用wait()。

我们现在创建Producer和Consumer。

先看看Producer:

import java.util.Random;

public class Producer implements Runnable {
    private Drop drop;

    public Producer(Drop drop) {
        this.drop = drop;
    }

    public void run() {
        String importantInfo[] = {
            "Mares eat oats",
            "Does eat oats",
            "Little lambs eat ivy",
            "A kid will eat ivy too"
        };
        Random random = new Random();

        for (int i = 0;
             i 

对Producer来说:

  • 我们定义了一个消息数据数组,在循环内一个一个的生产出去
  • 对于每个消息数据,我们只调用put()方法
  • 最后我们休眠一个随机数来模拟耗时的操作

下面是Consumer的实现:

import java.util.Random;

public class Consumer implements Runnable {
    private Drop drop;

    public Consumer(Drop drop) {
        this.drop = drop;
    }

    public void run() {
        Random random = new Random();
        for (String message = drop.take();
             ! message.equals("DONE");
             message = drop.take()) {
            System.out.format("MESSAGE RECEIVED: %s%n", message);
            try {
                Thread.sleep(random.nextInt(5000));
            } catch (InterruptedException e) {}
        }
    }
}

实现很简单,就是在for循环中调用drop.take()方法直到收到最后一个数据。

我们来运行一下程序:

public class ProducerConsumerExample {
    public static void main(String[] args) {
        Drop drop = new Drop();
        (new Thread(new Producer(drop))).start();
        (new Thread(new Consumer(drop))).start();
    }
}

程序输出如下:

MESSAGE RECEIVED: Mares eat oats
MESSAGE RECEIVED: Does eat oats
MESSAGE RECEIVED: Little lambs eat ivy
MESSAGE RECEIVED: A kid will eat ivy too

可以看到,我们以正确的顺序收到了所有的消息数据并成功的在Producer和Consumer之间完成了数据共享。

总结

本文讨论了Java的一些核心概念,更具体地说,我们聚焦在怎么使用wait()和notify()来解决同步问题,最后我们以一个简单例子说明了这些概念的使用。

值得一提的是这些都是低层次的API(wait、notify、notifyAll)。
有一些更高层次的API通常更简单且更好用,比如JDK中的Lock、Condition。关于这些可以看下我整理的一些文章

测试代码

参考

Guarded Blocks
Oracle官方并发教程之Guarded Blocks
Oracle Java Tutorials "Intrinsic Locks and Synchronization"
Oracle Java Tutorials "Questions and Exercises: Concurrency"

从Guarded Block来看Java中的wait和notify方法

标签:指定   rdm   重载方法   Once   资源   活跃   文章   eth   important   

原文地址:https://www.cnblogs.com/mrcharleshu/p/13335024.html


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