[UnityAPI]EditorWindow类 & Editor类
2021-05-09 07:30
标签:override mon ptr using ring zed leo serialize image 参考链接: https://docs.unity3d.com/ScriptReference/EditorWindow.html https://docs.unity3d.com/ScriptReference/Editor.html 1.EditorWindow TestEditorWindow.cs 效果如下: 2.Editor MyPlayer.cs MyPlayerEditor.cs 效果如下: [UnityAPI]EditorWindow类 & Editor类 标签:override mon ptr using ring zed leo serialize image 原文地址:https://www.cnblogs.com/lyh916/p/13174413.html 1 using UnityEditor;
2 using UnityEngine;
3
4 public class TestEditorWindow : EditorWindow
5 {
6 string s = "hello world";
7
8 [MenuItem("Window/MyWindow")]
9 private static void Init()
10 {
11 TestEditorWindow testEditorWindow = GetWindow
1 using UnityEngine;
2
3 public class MyPlayer : MonoBehaviour
4 {
5 public int damage = 25;
6 public GameObject gun;
7 }
1 using UnityEditor;
2 using UnityEngine;
3
4 [CustomEditor(typeof(MyPlayer))]
5 [CanEditMultipleObjects]
6 public class MyPlayerEditor : Editor
7 {
8 SerializedProperty damageProp;
9 SerializedProperty gunProp;
10
11 void OnEnable()
12 {
13 damageProp = serializedObject.FindProperty("damage");
14 gunProp = serializedObject.FindProperty("gun");
15 }
16
17 public override void OnInspectorGUI()
18 {
19 // Update the serializedProperty - always do this in the beginning of OnInspectorGUI.
20 serializedObject.Update();
21
22 // Show the custom GUI controls.
23 EditorGUILayout.IntSlider(damageProp, 0, 100, new GUIContent("Damage"));
24 EditorGUILayout.PropertyField(gunProp, new GUIContent("Gun Object"));
25
26 // Apply changes to the serializedProperty - always do this in the end of OnInspectorGUI.
27 serializedObject.ApplyModifiedProperties();
28 }
29 }
文章标题:[UnityAPI]EditorWindow类 & Editor类
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