jenkins window unity 测试:svn更新u3d工程并打包生成apk
2021-05-28 08:00
标签:static 命令 mamicode parameter arp unity3 scom unity class 1、svn check out/update u3d工程 2、调用u3d插件Invoke Unity3d Editor插件打包生成apk 步骤如下 创建任务 配置svn,配置参考:https://www.cnblogs.com/wangle/p/14787191.html 接下来u3d插件Invoke Unity3d Editor打包生成apk 命令行参数: -projectPatch是工程目录 -executeMethod:执行命令JenkinsCommond类下的buildAndroid方法,JenkinsCommond必须是UnityEditor,buildAndroid必须是静态static %major% %minor% %build% 是参数 参考u3d官网命令行参数:https://docs.unity3d.com/cn/current/Manual/CommandLineArguments.html %major% %minor% %build%参数配置,可以配置参数类型和默认值 JenkinsCommond类 ps: 可以增加log,在unity插件命令行后面增加 jenkins window unity 测试:svn更新u3d工程并打包生成apk 标签:static 命令 mamicode parameter arp unity3 scom unity class 原文地址:https://www.cnblogs.com/wangle/p/14787311.html-quit -batchmode -projectPath D:\jenkins\workspace\build_efun -executeMethod JenkinsCommond.buildAndroid %major% %minor% %build%
public static void buildAndroid()
{
string[] parameters = Environment.GetCommandLineArgs();
JenkinsCommandParam param =new JenkinsCommandParam();
string major = parameters[5];
string minor = parameters[6];
string build = parameters[7];
//BuildAndroid(param);
}
-logFile D:\jenkins\workspace\build_efun\CommandLineArguments\Log.txt
-quit -batchmode -projectPath D:\jenkins\workspace\build_efun -executeMethod JenkinsCommond.buildAndroid %major% %minor% %build% -logFile D:\jenkins\workspace\build_efun\CommandLineArguments\Log.txt
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文章标题:jenkins window unity 测试:svn更新u3d工程并打包生成apk
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