Unity InputSystem
2021-06-04 21:04
标签:vat 中间 point key ESS cti engine bsp 鼠标右键 最近迁移项目到UnityXR框架,发现UnityXR框架使用了新的输入系统(InputSystem)然后就学习了一下。 Unity InputSystem 标签:vat 中间 point key ESS cti engine bsp 鼠标右键 原文地址:https://www.cnblogs.com/Mr-Prince/p/14639686.htmlusing System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerInputSys : MonoBehaviour
{
Keyboard m_Keyboard = Keyboard.current;
Mouse m_Mouse = Mouse.current;
Pointer m_Pointer = Pointer.current;
private void Update()
{
if(m_Keyboard !=null)
{
if (m_Keyboard.wKey.wasPressedThisFrame)
{
Debug.Log("按下了W键");
}
if (m_Keyboard.wKey.wasReleasedThisFrame)
{
Debug.Log("释放了W键");
}
Debug.Log("是否按住W键:" +m_Keyboard.wKey.IsPressed());
}
if(m_Mouse != null)
{
Debug.Log(m_Mouse.scroll.ReadValue());
if(m_Mouse.leftButton.wasPressedThisFrame)
{
Debug.Log("按下了鼠标左键");
}
if(m_Mouse.rightButton.wasPressedThisFrame)
{
Debug.Log("按下了鼠标右键");
}
if (m_Mouse.middleButton.wasPressedThisFrame)
{
Debug.Log("按下了鼠标中间");
}
}
if(m_Pointer !=null)
{
Debug.Log(m_Pointer.delta.ReadValue());//与上一帧的偏移量
Debug.Log(m_Pointer.position.ReadValue());//鼠标所在的当前位置
}
}
}
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