调用API让声卡发出声音

2021-07-16 18:23

阅读:720

1.定义一个枚举,乐器类型
    #region 乐器定义
    public enum MusicNo:uint
    {   ///


     /// //大钢琴
     ///

        AcousticGrandPiano = 0,
        ///
        ///明亮的钢琴
        ///

        BrightAcousticPiano = 1,
        ///
        ///电子琴
        ///

        ElectricGrandPiano = 2,
        ///
        ///酒吧钢琴
        ///

        HonkyTonkPiano = 3,
        ///
        ///柔和钢琴
        ///

        RhodesPiano = 4,
        ///
        ///合唱效果钢琴
        ///

        ChorusedPiano = 5,
        ///
        ///羽管键琴
        ///

        Harpsichord = 6,
        ///
        ///克拉维科特琴
        ///

        Clavichord = 7,
        ///
        ///钢片琴
        ///

        Celesta = 8,
        ///
        ///钟琴
        ///

        Glockenspiel = 9,
        ///
        ///八音盒
        ///

        Musicbox = 10,
        ///
        ///颤音琴
        ///

        Vibraphone = 11,
        ///
        ///马林巴
        ///

        Marimba = 12,
        ///
        ///木琴
        ///

        Xylophone = 13,
        ///
        ///管钟
        ///

        TubularBells = 14,
        ///
        ///大扬琴
        ///

        Dulcimer = 15,
        ///
        /// 击杆风琴
        ///

        HammondOrgan = 16,
        ///
        /// 打击式风琴
        ///

        PercussiveOrgan = 17,
        ///
        /// 摇滚风琴
        ///

        RockOrgan = 18,
        ///
        /// 教堂风琴
        ///

        ChurchOrgan = 19,
        ///
        /// 簧管风琴
        ///

        ReedOrgan = 20,
        ///
        /// 手风琴
        ///

        Accordian = 21,
        ///
        /// 口琴
        ///

        Harmonica = 22,
        ///
        ///探戈手风琴
        ///

        TangoAccordian = 23,
        ///
        /// 尼龙弦吉他
        ///

        AcousTicGuitarNylon = 24,
        ///
        /// 钢弦吉他
        ///

        AcousTicGuitarSteel = 25,
        ///
        /// 爵士电吉他
        ///

        ElectricGuitarJazz = 26,
        ///
        /// 清音电吉他
        ///

        ElectricGuitarClean = 27,
        ///
        /// 闷音电吉他
        ///

        ElectricGuitarMuted = 28,
        ///
        /// 加驱动效果的电吉他
        ///

        OverdrivenGuitar = 29,
        ///
        /// 加失真效果的电吉他
        ///

        DistortionGuitar = 30,
        ///
        /// 吉他和音
        ///

        GuitarHarmonics = 31,
        ///
        ///大贝司(声学贝司)
        ///

        AcousticBass = 32,
        ///
        /// 电贝司(指弹)
        ///

        ElectricBassfinger = 33,
        ///
        /// 电贝司(拨片)
        ///

        ElectricBassPick = 34,
        ///
        /// 无品贝司
        ///

        FretlessBass = 35,
        ///
        ///  掌击Bass 1
        ///

        SlapBass1 = 36,
        ///
        /// 掌击Bass 2
        ///

        SlapBass2 = 37,
        ///
        /// 电子合成Bass 1
        ///

        SynthBass1 = 38,
        ///
        /// 电子合成Bass 2
        ///

        SynthBass2 = 39,
        ///
        ///  小提琴
        ///

        Violin = 40,
        ///
        /// 中提琴
        ///

        Viola = 41,
        ///
        /// 大提琴
        ///

        Cello = 42,
        ///
        /// 低音大提琴
        ///

        Contrabass = 43,
        ///
        ///弦乐群颤音音色
        ///

        TremoloStrings = 44,
        ///
        ///弦乐群拨弦音色
        ///

        PizzicatoStrings = 45,
        ///
        ///竖琴
        ///

        OrchestralHarp = 46,
        ///
        ///  定音鼓
        ///

        Timpani = 47,
        ///
        ///弦乐合奏音色1
        ///
   
        StringEnsemble1 = 48,
        ///
        ///弦乐合奏音色2
        ///

        StringEnsemble2 = 49,
        ///
        ///合成弦乐合奏音色1
        ///

        SynthStrings1 = 50,
        ///
        ///合成弦乐合奏音色2
        ///

        SynthStrings2 = 51,
        ///
        ///人声合唱“啊”
        ///

        ChoirAahs = 52,
        ///
        ///人声“嘟”
        ///

        VoiceOohs = 53,
        ///
        ///合成人声
        ///

        SynthVoice = 54,
        ///
        ///管弦敲击齐奏
        ///

        OrchestraHit = 55,
        ///
        ///小号
        ///

        Trumpet = 56,
        ///
        ///长号
        ///

        Trombone = 57,
        ///
        ///大号
        ///

        Tuba = 58,
        ///
        ///加弱音器小号
        ///

        MutedTrumpet = 59,
        ///
        ///法国号(圆号)
        ///

        FrenchHorn = 60,
        ///
        ///铜管组(铜管乐器合奏音色)
        ///

        BrassSection = 61,
        ///
        ///合成铜管音色1
        ///

        SynthBrass1 = 62,
        ///
        ///合成铜管音色2
        ///

        SynthBrass2 = 63,
        ///
        ///高音萨克斯风
        ///

        SopranoSax = 64,
        ///
        ///次中音萨克斯风
        ///

        AltoSax = 65,
        ///
        ///中音萨克斯风
        ///

        TenorSax = 66,
        ///
        ///低音萨克斯风
        ///

        BaritoneSax = 67,
        ///
        ///双簧管
        ///

        Oboe = 68,
        ///
        ///英国管
        ///

        EnglishHorn = 69,
        ///
        ///巴松(大管)
        ///

        Bassoon = 70,
        ///
        ///单簧管(黑管)
        ///

        Clarinet = 71,
        ///
        ///短笛
        ///

        Piccolo = 72,
        ///
        ///长笛
        ///

        Flute = 73,
        ///
        ///竖笛
        ///

        Recorder = 74,
        ///
        ///排箫
        ///

        PanFlute = 75,
        ///
        ///[中文名称暂缺]
        ///

        BottleBlow = 76,
        ///
        ///日本尺八
        ///

        Shakuhachi = 77,
        ///
        ///口哨声
        ///

        Whistle = 78,
        ///
        ///奥卡雷那
        ///

        Ocarina = 79,
        ///
        ///合成主音1(方波)
        ///
           
        Lead1Square = 80,
        ///
        ///合成主音2(锯齿波)
        ///

        Lead2Sawtooth = 81,
        ///
        ///合成主音3
        ///

        Lead3CaliopeLead = 82,
        ///
        ///合成主音4
        ///

        Lead4ChiffLead = 83,
        ///
        ///合成主音5
        ///

        Lead5Charang = 84,
        ///
        ///合成主音6(人声)
        ///

        Lead6Voice = 85,
        ///
        ///合成主音7(平行五度)
        ///

        Lead7Fifths = 86,
        ///
        ///合成主音8(贝司加主音)
        ///

        Lead8BassLead = 87,
        ///
        ///合成音色1(新世纪)
        ///

        Pad1NewAge = 88,
        ///
        ///合成音色2 (温暖)
        ///

        Pad2Warm = 89,
        ///
        ///合成音色3
        ///

        Pad3Polysynth = 90,
        ///
        ///合成音色4 (合唱)
        ///

        Pad4Choir = 91,
        ///
        ///合成音色5
        ///

        Pad5Bowed = 92,
        ///
        ///合成音色6 (金属声)
        ///

        Pad6Metallic = 93,
        ///
        ///合成音色7 (光环)
        ///

        Pad7Halo = 94,
        ///
        ///合成音色8
        ///

        Pad8Wweep = 5,
        ///
        ///合成效果 1 雨声
        ///

        FX1Rain = 96,
        ///


        ///合成效果 2 音轨
        ///

        FX2Soundtrack = 97,
        ///
        ///合成效果 3 水晶
        ///

        FX3Crystal = 98,
        ///
        ///合成效果 4 大气
        ///

        FX4Atmosphere = 99,
        ///
        ///合成效果 5 明亮
        ///

        FX5Brightness = 100,
        ///
        ///合成效果 6 鬼怪
        ///

        FX6Goblins = 101,
        ///
        ///合成效果 7 回声
        ///

        FX7Echoes = 102,
        ///
        ///合成效果 8 科幻
        ///

        FX8Scifi = 103,
        ///
        ///西塔尔(印度)
        ///

        Sitar = 104,
        ///
        ///班卓琴(美洲)
        ///

        Banjo = 105,
        ///
        ///三昧线(日本)
        ///

        Shamisen = 106,
        ///
        ///十三弦筝(日本)
        ///

        Koto = 107,
        ///
        ///卡林巴
        ///

        Kalimba = 108,
        ///
        ///风笛
        ///

        Bagpipe = 109,
        ///
        ///民族提琴
        ///

        Fiddle = 110,
        ///
        ///山奈
        ///

        Shanai = 111,
        ///
        /// 叮当铃
        ///

        TinkleBell = 112,
        ///
        ///[中文名称暂缺]
        ///

        Agogo = 113,
        ///
        ///钢鼓
        ///

        SteelDrums = 114,
        ///
        ///木鱼
        ///

        Woodblock = 115,
        ///
        ///太鼓
        ///

        TaikoDrum = 116,
        ///
        ///通通鼓
        ///

        MelodicTom = 117,
        ///
        ///合成鼓
        ///

        SynthDrum = 118,
        ///
        ///铜钹
        ///

        ReverseCymbal = 119,
        ///
        ///吉他换把杂音
        ///

        GuitarFretNoise = 120,
        ///
        ///呼吸声
        ///

        BreathNoise = 121,
        ///
        ///海浪声
        ///

        Seashore = 122,
        ///
        ///鸟鸣
        ///

        BirdTweet = 123,
        ///
        ///电话铃
        ///

        TelephoneRing = 124,
        ///
        ///直升机
        ///

        Helicopter = 125,
        ///
        ///鼓掌
        ///

        Applause = 126,
        ///
        /// Gunshot
        ///

        Gunshot = 127,
    }

2.callback
    public enum OpenFlag:uint
    {
        CALLBACK_NULL = 0x00000000,//{当 dwCallback 是 nil 时指定}
        CALLBACK_WINDOW = 0x00010000,//{当 dwCallback 是窗口句柄时指定}
        CALLBACK_FUNCTION = 0x0003000,// {当 dwCallback 是函数指针时指定}
    }

3.打开设备返回值
    public enum OpenMsg:uint
    {
        MMSYSERR_BADDEVICEID = 2,//{设备ID超界}
        MMSYSERR_ALLOCATED = 4, //{指定的资源已被分配}
        MMSYSERR_NOMEM = 7, //{不能分配或锁定内存}
        MIDIERR_NOMAP = 66,//{当前没有 MIDI 映射, 只有打开映射程序才可能发生}
        MIDIERR_NODEVICE = 68,//{MIDI 映射中的端口不存在, 只有打开映射程序才可能发生}
    }
    #endregion

4.midi帮助类
    public class MIDIHelper
    {
        #region API
        [DllImport("winmm.dll")]
        static extern uint midiOutOpen(out IntPtr lphMidiOut, uint uDeviceID, IntPtr dwCallback, IntPtr dwInstance, uint dwFlags);//打开数字乐器接口输出
        [DllImport("winmm.dll")]
        static extern uint midiOutClose(IntPtr hMidiOut);//关闭数字乐器接口输出
        [DllImport("winmm.dll")]
        static extern uint midiOutShortMsg(IntPtr hMidiOut, uint dwMsg);//发送数字乐器接口消息

        #endregion

 5.定义变量
        #region 自定义变量
        bool isOpen = false;
        IntPtr DeviceHandle = IntPtr.Zero;
        public bool Opend => isOpen;

        #endregion
        #region 方法

6.打开设备。
        public void Open()
        {
            IntPtr device;//此处后续要用
            uint hand = midiOutOpen(out device, 0, IntPtr.Zero, IntPtr.Zero, 0);
            isOpen = hand == 0;
            DeviceHandle = device;
        }
        ///


        /// 播放声音返回0表示成功!621表示设备未打开
        ///

        ///
        ///
     
        public uint Play(uint msg,int time)//播放,尝试了很多写法,发现msg * 256 + 0x00403B90;基本正常,百度百科的方法声音沙哑(msg*256+144+volume*655536+channel)
        {
            if (isOpen && DeviceHandle != IntPtr.Zero)
            {
                uint data = msg * 256 + 0x00403B90;
                Console.WriteLine(data);
                uint ms = midiOutShortMsg(DeviceHandle,data);
                System.Threading.Thread.Sleep(time);
                return msg;
            }
            else
                return 621;
        }
        public uint ChangeInstruments(MusicNo musicNo)//改变乐器
        {
            return midiOutShortMsg(DeviceHandle, Convert.ToUInt32(192 + (uint)musicNo * 256));
        }
        public void Close()//关闭设备
        {
            uint msg = midiOutClose(DeviceHandle);
        }
        #endregion
    }

 

接下来看看调用例子:

其中play方法中的数据12,50,...............摘自网上

MIDIHelper helper = new Gaofajin.Shell.MIDIHelper();
            helper.Open();
            if (helper.Opend)
            {
               helper.ChangeInstruments(Gaofajin.Shell.MusicNo.Piccolo);

                helper.Play(12, 250);

                helper.Play(12, 250);

                helper.Play(15, 250);

                helper.Play(17, 250);

                helper.Play(19, 1000);

                helper.Play(24, 700);

                helper.Play(19, 250);

                helper.Play(22, 200);

                helper.Play(00, 250);

                helper.Play(22, 900);

                helper.Play(19, 400);

                helper.Play(17, 400);

                helper.Play(19, 400);

                helper.Play(22, 400);

                helper.Play(24, 250);

                helper.Play(22, 250);

                helper.Play(19, 1500);

                helper.Play(00, 300);

                helper.Play(19, 1000);

                helper.Play(24, 700);

                helper.Play(19, 250);

                helper.Play(22, 200);

                helper.Play(00, 250);

                helper.Play(22, 900);

                helper.Play(19, 400);

                helper.Play(17, 400);

                helper.Play(19, 400);

                helper.Play(22, 400);

                helper.Play(24, 250);

                helper.Play(22, 250);

                helper.Play(19, 1000);

                helper.Play(00, 300);

                helper.Play(19, 400);

                helper.Play(17, 250);

                helper.Play(15, 600);

                helper.Play(00, 100);

                helper.Play(15, 250);

                helper.Play(17, 400);

                helper.Play(19, 400);

                helper.Play(17, 100);

                helper.Play(00, 250);

                helper.Play(17, 500);

                helper.Play(00, 100);

                helper.Play(17, 400);

                helper.Play(15, 250);

                helper.Play(12, 250);

                helper.Play(00, 100);

                helper.Play(12, 250);

                helper.Play(15, 250);

                helper.Play(17, 400);

                helper.Play(19, 400);

                helper.Play(22, 600);

                helper.Play(24, 250);

                helper.Play(22, 400);

                helper.Play(19, 250);

                helper.Play(17, 250);

                helper.Play(15, 600);

                helper.Play(17, 600);

                helper.Play(19, 400);

                helper.Play(17, 150);

                helper.Play(00, 250);

                helper.Play(17, 600);

                helper.Play(15, 600);

                helper.Play(12, 300);

                helper.Play(00, 100);

                helper.Play(12, 250);

                helper.Play(15, 250);

                helper.Play(17, 250);

                helper.Play(19, 400);

                helper.Play(22, 250);

                helper.Play(24, 700);

                helper.Play(00, 100);

                helper.Play(24, 500);

            }
            helper.Close();


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