标签:wm_paint 键盘消息
一 WM_PAINT消息
1 WM_PAINT的产生
由于窗口的互相覆盖等,产生需要绘制的区域,那么会产生WM_PAINT消息.
一般情况下,不直接发送WM_PAINT消息,通过API声明需要绘制区域,来产生WM_PAINT消息.
例如,可以使用InvalidateRect声明一个需要重新绘制的区域.
2 WM_PAINT的注意点
2.1 如果一个消息队列中,有多个WM_PAINT消息,只有最后一个WM_PAINT消息会被处理.
2.2 WM_PAINT消息处理中,要清空需要被绘制的区域. BeginPaint
3 WM_PAINT的使用
3.1 WM_PAINT开始时,必须调用BeginPaint
3.2 绘制图形
3.3 WM_PAINT处理后,必须调用EndPaint
看下面的示例代码:
/* File : winpaint.cpp
* Auth : sjin
* Date : 20140706
* Mail : 413977243@qq.com
*/
#include
#include
HINSTANCE g_hInst = NULL;
void OnPaint(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps = {0};
/*WM_PAINT开始时,必须调用的*/
HDC hDC = BeginPaint(hWnd, &ps);
CHAR szText[] = "Hello WM_PAINT";
/*在指定的坐标下输出一行字*/
TextOut(hDC, 100, 100, szText, strlen(szText));
/*绘制一个矩形*/
Rectangle(hDC, 200, 200, 300, 300);
EndPaint(hWnd,&ps);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
switch(nMsg)
{
case WM_PAINT:
OnPaint(hWnd, nMsg, wParam, lParam);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, nMsg, wParam, lParam);
}
BOOL RegisterWnd(LPSTR lpszClassName)
{
WNDCLASSEX wce = {0};
wce.cbClsExtra = 0;
wce.cbSize = sizeof(wce);
wce.cbWndExtra = 0;
wce.hbrBackground = HBRUSH(COLOR_BTNFACE + 1);
wce.hCursor = NULL;
wce.hIcon = NULL;
wce.hIconSm = NULL;
wce.hInstance = g_hInst;
wce.lpfnWndProc = WndProc;
wce.lpszClassName = lpszClassName;
wce.lpszMenuName = NULL;
wce.style = CS_HREDRAW|CS_VREDRAW;
ATOM nAtom = RegisterClassEx(&wce);
if(0 == nAtom)
{
return FALSE;
}
return TRUE;
}
HWND CreateWnd(LPSTR lpszClassName)
{
HWND hWnd = CreateWindowEx(0,
lpszClassName, "MyWndPaint", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, g_hInst, NULL);
return hWnd;
}
void DisplayWnd(HWND hWnd)
{
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
}
void Message()
{
MSG msg = {0};
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
g_hInst = hInstance;
RegisterWnd("MyWndPaint");
HWND hWnd = CreateWnd("MyWndPaint");
DisplayWnd(hWnd);
Message();
return 0;
}
三 键盘消息
1 键盘消息
按键消息
WM_KEYDOWN 当键被按下时产生
WM_KEYUP 当键被释放时产生
WM_SYSKEYDOWN 当系统键被按下时产生 ALT/F10
WM_SYSKEYUP 当系统键释放时产生
字符消息
WM_CHAR 当有字符键被按下时产生
TranslateMessage会将WM_KEYDOWN消息中,可以显示的按键,转换成WM_CHAR的消息
2 消息参数
WPARAM - 虚拟键码
LPARAM - 相关的按键信息.
3 消息的使用
3.1 当有按键消息时,首先进入系统消息队列,然后被程序的消息循环获取.
3.2 消息的处理
4 键盘消息的顺序
对于可显示字符: WM_KEYDOWN,WM_CHAR,WM_KEYUP
对于不可显示字符: WM_KEYDOWN,WM_KEYUP
对于系统键:WM_SYSKEYDOWN,WM_SYSKEYUP
如果按键一直不释放,会重复产生
WM_KEYDOWN(WM_CHAR)
/* File : winKeyboard.cpp
* Auth : sjin
* Date : 2014-07-06
* Mail : 413977243@qq.com
*/
#include
#include
HINSTANCE g_hInst = NULL;
HANDLE g_hStdOut = NULL;
LRESULT CALLBACK WinProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
switch(nMsg)
{
case WM_KEYDOWN:/*键盘按下*/
{
CHAR szText[] = "WM_KEYDOWN\n";
switch(wParam)
{
case VK_LEFT:
case VK_RIGHT:
case VK_UP:
case VK_DOWN:
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL);
break;
}
}
break;
case WM_KEYUP:/*键盘抬起*/
{
CHAR szText[] = "WM_KEYUP\n";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_SYSKEYDOWN:/*系统键按下*/
{
CHAR szText[] = "WM_SYSKEYDOWN\n";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_SYSKEYUP:/*系统键抬起*/
{
CHAR szText[] = "WM_SYSKEYUP\n";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_CHAR:/*字符键盘*/
{
CHAR szText[260] = {0};
sprintf(szText, "WM_CHAR: %c\n", wParam);
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_DESTROY:
PostQuitMessage(0); return 0;
}
return DefWindowProc(hWnd, nMsg, wParam, lParam);
}
BOOL ResiterWnd(LPSTR lpszClassName)
{
WNDCLASSEX wce = {0};
wce.cbClsExtra = 0;
wce.cbSize = sizeof(wce);
wce.cbWndExtra = 0;
wce.hbrBackground = HBRUSH(COLOR_BTNFACE+1);
wce.hCursor = NULL;
wce.hIcon = NULL;
wce.hIconSm = NULL;
wce.hInstance = g_hInst;
wce.lpfnWndProc = WinProc;
wce.lpszClassName = lpszClassName;
wce.lpszMenuName = NULL;
wce.style = CS_HREDRAW|CS_VREDRAW;
ATOM nAtom = RegisterClassEx(&wce);
if(0==nAtom)
{
return FALSE;
}
return TRUE;
}
HWND CreateWnd(LPSTR lpszClassName)
{
HWND hWnd = CreateWindowEx(0, lpszClassName, "MyWnd",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT,
NULL, NULL, g_hInst, NULL);
return hWnd;
}
void ShowWnd(HWND hWnd)
{
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
}
void Message()
{
MSG msg = {0};
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void NewConsole()
{
/*产生控制台*/
AllocConsole();
/*获得控制台标准输出流句柄*/
g_hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CHAR szText[] = "Debug Message......:\n";
/*将szText 写到控制台*/
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL);
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
/*产生命令行窗口,用来调试程序*/
NewConsole();
g_hInst = hInstance;
ResiterWnd("MyWnd");
HWND hWnd = CreateWnd("MyWnd");
ShowWnd(hWnd);
Message();
return 0;
}
三 鼠标消息
1 鼠标消息
1) 基本鼠标消息
WM_LBUTTONDOWN 左键按下
WM_LBUTTONUP 左键抬起
WM_RBUTTONDOWN 右键按下
WM_RBUTTONUP 右键抬起
WM_MOUSEMOVE 鼠标移动
2) 双击消息
WM_LBUTTONDBLCLK 左键双击
WM_RBUTTONDBLCLK 右键双击
3) 滚轮消息
WM_MOUSEWHEEL 鼠标滚轮
2 消息的参数
WPARAM - 当前键盘和鼠标按键状态,例如MK_CONTROL/MK_SHIFT,MK_LBUTTON等
LPARAM - 当前鼠标的坐标,坐标的原点是窗口客户区的左上角.
X坐标 - LOWORD(lParam),低16位
Y坐标 - HIWORD(lParam),高16位
参数具体内容和具体鼠标消息有稍微不同.
3 消息的使用
3.1 基本鼠标消息,只需在窗口处理函数增加消息处理即可. 当消息来临,获取鼠标和按键状态.例如:
case WM_MOUSEMOVE:
{
int nX = LOWORD(lParam);
int nY = HIWORD(lParam);
}
附:坐标转换的函数 ClientToScreen可以将鼠标坐标转换为屏幕的坐标.
3.2 双击消息
3.2.1 窗口注册要增加 CS_DBLCLKS 类型
wce.style = CS_DBLCLKS|...;
3.2.2 在窗口处理函数中增加消息处理
3.2.3 产生过程,例如:WM_LBUTTONDBLCLK
WM_LBUTTONDOWN
WM_LBUTTONUP
WM_LBUTTONDBLCLK
WM_LBUTTONUP
连续两次LBUTTONDOWN的时间间隔小于预定的双击时间间隔,就会产生LBUTTONDBLCLK消息.
双击时间间隔可以通过控制面板调整.
3.3 滚轮消息
3.3.1 由于WM_MOUSEWHEEL需要Winnt4.0以上版本支持,所以需要包含在windows.h的头文件前,增加 _WIN32_WINNT 宏定义,
#define _WIN32_WINNT 0x0400
3.3.2 在窗口处理函数中增加消息处理
3.3.3 参数
LPARAM 与其它鼠标消息类同
WPARAM - LOWORD(WPARAM) 表示按键状态
HIWORD(WPARAM) 滚轮滚动幅度,
120的倍数,可以为正负值.
正值: 滚轮向上滚动, 一般窗口向上滚动
负值: 滚轮向下滚动, 一般窗口向下滚动
/* File : winCursor.cpp
* Auth : sjin
* Date : 2014-07-06
* Mail : 413977243@qq.com
*/
#include
#include
int g_nXPos = 0;
int g_nYPos = 0;
int g_nX1Rect = 0;
int g_nY1Rect = 0;
int g_nX2Rect = 0;
int g_nY2Rect = 0;
HINSTANCE g_hInst = NULL;
HANDLE g_hStdOut = NULL;
void PrintLog(LPSTR lpszLog)
{
WriteConsole(g_hStdOut, lpszLog, strlen(lpszLog), NULL, NULL);
}
void OnPaint(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps = {0};
HDC hDC = BeginPaint(hWnd, &ps);
CHAR szText[] = "Hello Mouse 12123";
TextOut(hDC, g_nXPos, g_nYPos, szText, strlen(szText));
Rectangle(hDC, g_nX1Rect, g_nY1Rect, g_nX2Rect, g_nY2Rect);
EndPaint(hWnd, &ps);
}
LRESULT CALLBACK WndProc( HWND hWnd,
UINT nMsg,
WPARAM wParam,
LPARAM lParam )
{
switch( nMsg )
{
case WM_PAINT:
OnPaint(hWnd, nMsg, wParam, lParam); break;
case WM_LBUTTONDOWN:/*鼠标左键按下*/
{
PrintLog("WM_LBUTTONDOWN\n");
g_nX1Rect = LOWORD(lParam);
g_nY1Rect = HIWORD(lParam);
}
break;
case WM_LBUTTONUP:/*鼠标左键抬起*/
{
PrintLog("WM_LBUTTONUP\n");
g_nX2Rect = LOWORD(lParam);
g_nY2Rect = HIWORD(lParam);
/*窗口更新区域添加一个矩形,背景将会擦出
* 会触发WM_PAINT消息。
*/
InvalidateRect(hWnd, NULL, TRUE);
}
break;
case WM_RBUTTONDOWN:/*鼠标右键按下*/
PrintLog("WM_RBUTTONDOWN\n");
break;
case WM_RBUTTONUP:/*鼠标右键抬起*/
PrintLog("WM_RBUTTONUP\n");
break;
case WM_MOUSEMOVE:/*鼠标移动*/
{
int nX = LOWORD(lParam);
int nY = HIWORD(lParam);
POINT ptScreen = {0};
ptScreen.x = nX;
ptScreen.y = nY;
/*函数将指定点,或者矩形的用户坐标转换成屏幕坐标*/
ClientToScreen(hWnd, &ptScreen);
CHAR szText[260] = { 0 };
sprintf( szText,
"WM_MOUSEMOVE: X=%d(%d),Y=%d(%d)\n",
nX, ptScreen.x, nY, ptScreen.y );
PrintLog( szText );
if( wParam & MK_CONTROL )
{
PrintLog( "WM_MOUSEMOVE: MK_CONTROL\n" );
}
if( wParam & MK_LBUTTON )
{
PrintLog( "WM_MOUSEMOVE: MK_LBUTTON\n" );
}
g_nXPos = LOWORD(lParam);
g_nYPos = HIWORD(lParam);
//InvalidateRect( hWnd, NULL, TRUE );
}
break;
case WM_LBUTTONDBLCLK:/*左键双击*/
PrintLog( "WM_LBUTTONDBLCLK\n" );
break;
case WM_RBUTTONDBLCLK:/*右键双击*/
PrintLog( "WM_RBUTTONDBLCLK\n" );
break;
case WM_MOUSEWHEEL:/*鼠标滚轮移动*/
{
short nDelta = HIWORD(wParam);
int nX = LOWORD(lParam);
int nY = HIWORD(lParam);
CHAR szText[260] = { 0 };
sprintf( szText,
"WM_MOUSEWHEEL: Detla=%d, X=%d,Y=%d\n",
nDelta, nX, nY );
PrintLog( szText );
}
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
}
return DefWindowProc( hWnd, nMsg,
wParam, lParam );
}
BOOL RegisterWnd( LPSTR pszClassName )
{
WNDCLASSEX wce = { 0 };
wce.cbSize = sizeof( wce );
wce.cbClsExtra = 0;
wce.cbWndExtra = 0;
wce.hbrBackground = HBRUSH(COLOR_WINDOW);
wce.hCursor = NULL;
wce.hIcon = NULL;
wce.hIconSm = NULL;
wce.hInstance = g_hInst;
wce.lpfnWndProc = WndProc;
wce.lpszClassName = pszClassName;
wce.lpszMenuName = NULL;
wce.style = CS_HREDRAW|CS_VREDRAW|CS_DBLCLKS;
ATOM nAtom = RegisterClassEx( &wce );
if( 0 == nAtom )
{
return FALSE;
}
return TRUE;
}
HWND CreateWnd( LPSTR pszClassName )
{
HWND hWnd = CreateWindowEx( 0,
pszClassName, "MyWnd",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, NULL, NULL,
g_hInst, NULL );
return hWnd;
}
void DisplayWnd( HWND hWnd )
{
ShowWindow( hWnd, SW_SHOW );
UpdateWindow( hWnd );
}
void Message( )
{
MSG msg = { 0 };
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
void NewConsole()
{
/*产生控制台*/
AllocConsole();
/*获得控制台标准输出流句柄*/
g_hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CHAR szText[] = "[sjin] Debug Message......:\n";
/*将szText 写到控制台*/
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL);
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
NewConsole( );
g_hInst = hInstance;
RegisterWnd( "MyWnd" );
HWND hWnd = CreateWnd( "MyWnd" );
DisplayWnd( hWnd );
Message( );
return 0;
}
走进windows编程的世界-----消息处理函数(2),搜素材,soscw.com
走进windows编程的世界-----消息处理函数(2)
标签:wm_paint 键盘消息
原文地址:http://blog.csdn.net/sjin_1314/article/details/37351223