unity基础逻辑题
2020-12-13 06:26
标签:creat image cube ++ i++ prim component 图片 tar unity基础逻辑题 标签:creat image cube ++ i++ prim component 图片 tar 原文地址:https://www.cnblogs.com/huang--wei/p/11179651.htmlusing System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cube06 : MonoBehaviour {
// Use this for initialization
void Start () {
for (int i = 0; i 9; i++)
{
if (i % 2 == 0)
{
int num = i / 2;
for (int j = 0; j 1)
{
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
obj.transform.position = new Vector3(i, j, 0);
}
}
}
}
// Update is called once per frame
void Update () {
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cube07 : MonoBehaviour {
// Use this for initialization
void Start () {
for (int i = 0; i 5; i++)
{
for (int j = i; j )
{
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
obj.transform.position = new Vector3(i, j, 0);
}
}
}
// Update is called once per frame
void Update () {
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class jmp19 : MonoBehaviour {
public GameObject sphere01;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0))
{
sphere01.GetComponent