unity小工具 创建常用文件夹
2020-12-13 02:17
标签:streaming tool plugin edit xtu code http editor 清空 当我们新建一个unity工程时候,并不会赠送我们一整套的资源文件夹目录,需要我们自己去手动创建,十分麻烦还有可能写错. 这里介绍一个小工具用来创建常用文件夹 在unity中创建一个脚本,直接上代码 编译完成之后可以点击 Tools ->CreateFolder 创建常用文件夹 效果如下: 注意:如果有已经存在的文件夹,那么在创建的时候原来的文件不会被清空 unity小工具 创建常用文件夹 标签:streaming tool plugin edit xtu code http editor 清空 原文地址:https://www.cnblogs.com/lihengbk/p/11031071.htmlusing UnityEngine;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class NewBehaviourScript : MonoBehaviour
{
#if UNITY_EDITOR
[MenuItem("Tools/CreateFolder #&_b")]
private static void GenerateFolder()
{
string prjPath = Application.dataPath + "/";
Directory.CreateDirectory(prjPath + "Audio");
Directory.CreateDirectory(prjPath + "Prefabs");
Directory.CreateDirectory(prjPath + "Materials");
Directory.CreateDirectory(prjPath + "Resources");
Directory.CreateDirectory(prjPath + "Scripts");
Directory.CreateDirectory(prjPath + "Textures");
Directory.CreateDirectory(prjPath + "Scenes");
Directory.CreateDirectory(prjPath + "Animation");
Directory.CreateDirectory(prjPath + "AnimationController");
Directory.CreateDirectory(prjPath + "Plugins");
Directory.CreateDirectory(prjPath + "Plugins/iOS");
Directory.CreateDirectory(prjPath + "Plugins/Android");
Directory.CreateDirectory(prjPath + "Editor");
Directory.CreateDirectory(prjPath + "Particle");
Directory.CreateDirectory(prjPath + "Meshes");
Directory.CreateDirectory(prjPath + "Shaders");
Directory.CreateDirectory(Application.streamingAssetsPath);
AssetDatabase.Refresh();//刷新unity资源显示
Debug.Log("Created Finished");
}
#endif
}